*SIGH*
I think i'll buy once there is a BITR mod![]()
*SIGH*
I think i'll buy once there is a BITR mod![]()
these tidings are not at all inspiring
and CA will, most likely, neglect to speak with us Orgers who are unsatisfied about their motives for such debauchery
sad sad sad >:(
robotica erotica
as much as this expansion seems to be a bonanza of ca fantasy crap. there is a silver lining.
having had a look at what has been achieved by the modding community in under a year, they have been complaining about things that are hard coded like faction and province limits.
'10 new factions' now they may have just renamed a few, but this could mean oppotunities for more detailed modding.
hoarding may allow the modders to depict a nomadic tribe properly.
The expansion itself may not be worth much, but it opens up the game for more modding!
sweet.
Sorry, what this means is that they've created units for 10 "new" factions. It does not mean that modders can ADD 10 new factions.Originally Posted by Boon
So far, as a modder, I see nothing of interest, except possibly the ability to pick up and move a settlement. We'll see how it works.
Im guessing the aren't lowering the kill rates...
This is it, im moving my belives of a realistic battle and empire game to slitherine software, legion 2
There isn't a single feature in the expansion which makes one truly excited and wait with enthusiasm. Some are alright, like being able to move settlements etc., but they haven't included anything revolutionary, such as 3D sea battles and such. Even a little feature such as Campaign Battle replays is not going to be added. I wonder what happened to CA and their will to bring true new features forward in the expansion.
With MTW:VI, there was one feature which made it worth buying even for existing MTW players of the main campaign, i.e., the reinforcements organisation etc. It didn't work till the patch to VI, so I only got VI after the patch, but it was really a must have feature. I couldn't care for Arab infantry etc., was nothing special.
Anyhow, I am still hoping for atleast ONE more such exciting feature in the expansion. Some excuse for buying it apart from perhaps a last hope of a save/load bug fix (which I won't as by then i wouldn't have played RTW in ages and probably won't care enough for it to have the bug fixed by paying for it).
AMD A64 3700+ (San Diego)
MSI K8N NEO4 Platinum
Asus EN7800GTX TOP 256MB
Kingston 2x1 GB DDR400 Ram
Cooler Master Extreme Power Duo 600W
Just to clear up some mis-information in the news releases about BI.
There are no Vikings - The reporter must have got mixed up with Saxons.
The Saxons do not have horns on their helmets![]()
The Romans dont have a chariot, its a Carrobalista.
The Priests are about as effective in a fight as a peasant but they can bolster the morale of nearby troops.
The game starts in 363 AD and finishes in 476 AD. Each faction has its own victory conditions, unless you want to win by world domination in which case just keep playing.
Playing the Western Empire will be rather tricky as you will have to deal with barbarian hordes, a lot of disloyalty and corruption, as well as an empty coffer and some Christian unrest.
INTREPID SIDEKICK
#C.A. Staff#
Intrepid Sidekick
~CA UK Design Staff~
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'On two occasions, I have been asked, "Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answer come out?"
I am not able to rightly apprehend the confusion of ideas that could provoke such a question.'
Mr. C. Babbage - Inventor of the Difference Engine
"They couldn't hit an Elephant at this dist..." Last words of General John Sedgewick, Union General, 1864.
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Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
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