these tidings are not at all inspiring
and CA will, most likely, neglect to speak with us Orgers who are unsatisfied about their motives for such debauchery
sad sad sad >:(
these tidings are not at all inspiring
and CA will, most likely, neglect to speak with us Orgers who are unsatisfied about their motives for such debauchery
sad sad sad >:(
robotica erotica
as much as this expansion seems to be a bonanza of ca fantasy crap. there is a silver lining.
having had a look at what has been achieved by the modding community in under a year, they have been complaining about things that are hard coded like faction and province limits.
'10 new factions' now they may have just renamed a few, but this could mean oppotunities for more detailed modding.
hoarding may allow the modders to depict a nomadic tribe properly.
The expansion itself may not be worth much, but it opens up the game for more modding!
sweet.
Sorry, what this means is that they've created units for 10 "new" factions. It does not mean that modders can ADD 10 new factions.Originally Posted by Boon
So far, as a modder, I see nothing of interest, except possibly the ability to pick up and move a settlement. We'll see how it works.
Im guessing the aren't lowering the kill rates...
This is it, im moving my belives of a realistic battle and empire game to slitherine software, legion 2
There isn't a single feature in the expansion which makes one truly excited and wait with enthusiasm. Some are alright, like being able to move settlements etc., but they haven't included anything revolutionary, such as 3D sea battles and such. Even a little feature such as Campaign Battle replays is not going to be added. I wonder what happened to CA and their will to bring true new features forward in the expansion.
With MTW:VI, there was one feature which made it worth buying even for existing MTW players of the main campaign, i.e., the reinforcements organisation etc. It didn't work till the patch to VI, so I only got VI after the patch, but it was really a must have feature. I couldn't care for Arab infantry etc., was nothing special.
Anyhow, I am still hoping for atleast ONE more such exciting feature in the expansion. Some excuse for buying it apart from perhaps a last hope of a save/load bug fix (which I won't as by then i wouldn't have played RTW in ages and probably won't care enough for it to have the bug fixed by paying for it).
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Just to clear up some mis-information in the news releases about BI.
There are no Vikings - The reporter must have got mixed up with Saxons.
The Saxons do not have horns on their helmets![]()
The Romans dont have a chariot, its a Carrobalista.
The Priests are about as effective in a fight as a peasant but they can bolster the morale of nearby troops.
The game starts in 363 AD and finishes in 476 AD. Each faction has its own victory conditions, unless you want to win by world domination in which case just keep playing.
Playing the Western Empire will be rather tricky as you will have to deal with barbarian hordes, a lot of disloyalty and corruption, as well as an empty coffer and some Christian unrest.
INTREPID SIDEKICK
#C.A. Staff#
Intrepid Sidekick
~CA UK Design Staff~
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'On two occasions, I have been asked, "Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answer come out?"
I am not able to rightly apprehend the confusion of ideas that could provoke such a question.'
Mr. C. Babbage - Inventor of the Difference Engine
"They couldn't hit an Elephant at this dist..." Last words of General John Sedgewick, Union General, 1864.
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Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
I must say at first glance I thought the Carrobalista was a fantasy unit (no offence) But I ran a quick search on the net and found:
From http://legvi.tripod.com/id25.htmlWEAPONS
The legions had two types of spring operated artillery. A light field gun (carrobalista) was mounted on a small cart. Ten men operated the weapon. One such piece was issued to each century. This means that about sixty field guns of this type could lay down a barrage of arrows or bolts nine inches long (often tarred & set ablaze). In addition, one large catapult (onager) was issued for each cohort. This was a very powerful instrument, throwing large boulders weighing two hundred-weights for four or five hundred yards. Ten such weapons were present in each legion.
In fact, you can even see one on Trajans column
[img]http://penelope.uchicago.edu/Thayer/Images/Gazetteer/Places/Europe/Italy/Lazio/Roma/Rome/Trajans_Column/John_Pollen/13*.gif[/img]Fig. 13.
The engine (of which this figure is from Vitruvius) is of the same nature as the last, but the motive power is different, and it is on a scale large enough to allow it to rank as a piece of artillery, and will be seen frequently sculptured on the column. When required for field artillery, or as a moveable piece to be handled in action and manoeuvred about during an engagement, these pieces are seen mounted on wheels. They are set on rectangular platforms, resembling in form the modern London water-cart, and of about the same size. They were called Carrobalistae. The arrows were discharged over the heads of the mules or horses that drew the piece as in No. XXVIII. When on walls or entrenchments, as in the wooden rampart represented in No. LI, or on the walls of a town, as in the same number, they were mounted on a turntable, supported by a massive column of wood.
What I wonder is, how did it work? Surely the recoil from a balista would start doing nasty things to the horses legs, unless they get out and put wedges under the wheels or something....
As for the priests, well they could look a liiitle less evil![]()
The viking didn´t either!Originally Posted by Intrepid Sidekick
Thanks foe the additional info though. We do appreciate the occasional drop-by from you semi-deities.
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This is the most interesting thing I've heard about the expansion. I wonder if it will be viable to play the Empire defensively? Almost Total War games so far have been about expansion - to win, you have to occupy more provinces [1]. But I like the idea of just trying to hold on to your lands against the odds. Oda in STW and HRE in MTW were fun examples of large factions struggling to hold their frontiers; I am looking forward to the Western Empire being similar.Originally Posted by Intrepid Sidekick
[1] The only real exception was the Japanese in MI
Nice! That means most of the points I disliked were only false rumours. Now I dislike gamespy instead... I hope you fix the siege bug in the expansion though, and limit AI usage of swimming over rivers and limit swimming speed a lot so it can't be overexploited by the player... I can imagine letting all my light/medium cavalry swimming over the river at the edge of the battle map and then come and crush the Ai opponents defending the brigde in the middle of the map without any problems... Anyway, apart from those worries it all seems very nice. So I can continue making my plans for how my ostrogothic warriors are going to kill the huns by themselves and then go and sack Rome... And I also like the news about faction specific objectives rather than only the number of provinces goal. A little like M:TW glory goals perhaps?Originally Posted by Intrepid Sidekick
Last edited by Rodion Romanovich; 05-23-2005 at 13:13.
Under construction...
"In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
All this is good news indeed!Originally Posted by Intrepid Sidekick
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And individual victory conditions will make different campaigns more fun to conclude.![]()
Thanks for dropping by CA guys!![]()
By the way, I was looking forward to the vikings..![]()
Runes for good luck:
[1 - exp(i*2π)]^-1
This was the most interesting part of the post to me. Does this mean we are going to see something along the lines of Glorious Achievement mode as in MTW, I wonder? I hope so, and that it will apply retropsectively to the Imperial campaign tooOriginally Posted by Intrepid Sidekick
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