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  1. #1
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: The "town square" while taking cities

    I don't think it's just the 10% of the city and 100 men... it's more like, if the town square is empty and just one of your men set foot on it, it's yours if that man stays there for 3 minutes. I know because I had my in-city units all off chasing some routing peltasts along the walls leaving the square unoccupied, and that peltast unit (only 5 men left) just routed back to the Town square, stopping the timer. I had to restart it again by killing those 5 peltasts, but then after that, there really wasn't a need to. Usually the timer doesn't matter since if your clear the town square so it's occupied solely by your troops, the AI ensures that it means you've already killed everyone within the walls since the last unit will always garrison the town square in the imperial campaign.


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  2. #2
    Don't mess with the Beef, FOOL Member Beefy's Avatar
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    Default Re: The "town square" while taking cities

    its good the way it is, it makes you hurry up in attacking.

    The way your suggesting it is, oh right the nazis nd walked 100 metres into france, so its theirs! would happen really! The way to capture a city, kill all its portectors! fair if you ask me
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  3. #3

    Default Re: The "town square" while taking cities

    Quote Originally Posted by Beefy
    its good the way it is, it makes you hurry up in attacking.

    The way your suggesting it is, oh right the nazis nd walked 100 metres into france, so its theirs! would happen really! The way to capture a city, kill all its portectors! fair if you ask me
    You're comparing apples to oranges. The building-by-building guerilla warfare of WWII isn't comparable to ancient warfare. And we're talking about walled cities, not entire countries. Also, it's a tad more difficult taking down an armored legionary with a bow and arrow than sniping the unarmored Wehrmacht with an Enfield. This argument is utterly foolish.

    Most of you seem to be of the mind that the time limit makes the game more fun, but not necessarily realistic. Realism is the single most important aspect of this game for me, and my question was really aimed at others who share this. I should have been more specific from the outset.

    Most ancient historians end the narrative of a battle once the walls are down and the attackers start pouring in, or else they go on for a sentence or two about how there was much slaughter in the city and a lot of loot was taken.

    I challenge all of you to show me an example in Ancient History where the gate was knocked in or the walls breached, and the defenders managed to fight off the attackers.
    Ah...morality. The last bastion of a coward.

  4. #4
    Don't mess with the Beef, FOOL Member Beefy's Avatar
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    Default Re: The "town square" while taking cities

    its was just a comment, wasnt trying to do anything with it, but thats not how battles are won, on who has most ground, its about whos still alive.

    Second, Whats the point of having a game, thats not fun to play? sure ultrarealism can be fun, but if its up to me i'd go for a fun game rather than a realistic game.

    And if you want a REALISTIC game download Total Realism.
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  5. #5

    Default Re: The "town square" while taking cities

    Titus Livius

    How about these

    Motya (or Motye) resisted for an extended period after the forces of Dionysius Breached the walls. According to Diodorus there were days of fighting around the breach inside the city.

    At the opening of the Peloponnesian War, the Thebans managed to enter Plataea, but the defenders subsequently rallied and recovered control of the town.

    In 272 BC Pyrrhus was killed in the confused fighting the lasted all night after he had already entered the city of Argos by treachery. His forces were subsequently ejected from the city.
    'One day when I fly with my hands -
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  6. #6
    Senior Member Senior Member katank's Avatar
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    Default Re: The "town square" while taking cities

    One issue is that total number of men involved seems to be a major factor in deciding battle time. This means that if you are taking a small garrison with a huge force, you get something like 40 minutes.

    However, if you are taking on a large garrison with a smaller army, you actually get only like 20 minutes. This makes challenging battles even harder and often impossible.

  7. #7
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: The "town square" while taking cities

    wow...shouldn't it be reverse? It seems quite unfair like this...

    That aside, yeah, breaches were often covered up by alternative walls built behind them. Sieges and assaults should literally last turns instead of just one assault and that's the end.


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  8. #8

    Default Re: The "town square" while taking cities

    Quote Originally Posted by conon394
    Titus Livius

    How about these
    I'm having a hard time finding battle-specific information on both Motya and Plataea. Could you point me toward your sources?

    However, you were spot on with Pyrrhus. Apparently some old woman chucked a roofing tile at his head.

    Nicely done.
    Ah...morality. The last bastion of a coward.

  9. #9
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: The "town square" while taking cities

    'Fighting Techniques of the Ancient World' uses the battle of Plataea as a case-study in [what not to do regarding] command and control. Also has a [quite useless] diagram. You may want to read that case study. It's also got Cannae, Pydna, Hydaspes, Raphia, Chios, Dura Europos, Aqua Sextiae, Strasbourg, Trebia and Pelennor Fields (j/k) as case studies.


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  10. #10

    Default Re: The "town square" while taking cities

    Quote Originally Posted by Beefy
    And if you want a REALISTIC game download Total Realism.
    He he, already did.
    Ah...morality. The last bastion of a coward.

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