Quote Originally posted by Terazawa Tokugawa:
This is not a bug actually....it is the way it is interpretated. That is:
1) They rout less than YA but they are much worse in h-t-h combat.
Well being ashi, they should rout like ashis do...don't you think ? Besides, knowing to be poor in melee, their morale should be affected by an enemy charging.
2) Yes, they shoot through friendly lines. Sometimes they kill your men, but many times they don't. Solution: it would be frustrating that your units kill your men, so they made it that way.
50%50% would be nicebut the best is to prevent them from firing. An archer can raise a bit his aim, the gunner can only shoot point blank, look at the range.
3) Guns have a very long range compared to archers, especially muskets. But that you can use as your advantage.
Actually, the real range of archers EXCEEDS by 2 to 1 compared to a gunner, at least until 19th century that is. The rate of fire of a gunner should be of a shot per minute more or less (AT LEAST a minute) while an archer is able to shoot 4 or 5 arrows in the same time.
It's history, not me talking. Accuracy is degraded until the maximum range (300yds) is reached but gunners are to hit only at 100-150yds.
Yes, gunners are to be DEADLY in point blank.
4) Shoot through hills..mmmm...this is new..
I'll experiment it.
Try![]()
Whatever, 1.13 will probably not include the solution to this possible problem. But Richie is really excited about this new patch and surprises and miracles should happen.
I am not thinking about a new patch but to an editor for units.
I have seen many games carrying on in development with third party add-ons and utils. A shining example for us all is Falcon4 by mps/hasbro. The hasbro disbanded the mps team after 2 patches, now we are at patch 6 (and i repeat SIX, 7 is due out). The most credible patches come from a guy named Erazor (whom they say has "stolen" the code of Falcon4) and the realism patch group from Ibeta corporation (www.ibeta.com).
They, but not only these 2 groups, released patches to keep the game alive, modern, and dramatically REAL.
I seem to understand that while the model remains the same in stw (the battlefield advantages such as honour, general, weather and terrain)in fact, all missile units perform the same (gunners shots are hampered by tree leafs as well and pass "over" your lines in melee like arrows do) what changes between units are the sprites and values assigned to them.
An editor should be easy for as it is possible to change the sprites so it should be for the ranges and morale, the cost, speed of movement and the like.
Even if at this point in time it seems to be impossible (and i am sure it IS possible to alter these values), the game will die sooner or later for every game has a life of its own.
Foreknowledge of exact location in the code of these infos would be invaluable for the longevity and immense beauty of this game.
We studied Sun Tzu, history is involved, it's not an arcade but a simulation. The quest for realism and longevity seeks new patches and editors.
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