Oh, the casualty figures are for the number of casualties in the unit with AP, not the number it causes. Now it all makes sense!Originally Posted by QwertMIDX
-Simetrical
Yeah, sorry I was kind of unclear.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
There was a suggestion by Turin that there is an axe attribute.
I tested having "axe" as stat_pri_attr
Axe attribute vs Iberian inf (rotulari dead-iberians dead)
19-152
58-69
17-154
No attribute vs Iberian inf (rotulari dead-iberians dead)
7-55
34-99
17-154
Spear attribute vs Iberian inf (rotulari dead-iberians dead)
36-81
140-28
58-164
Axe attribute vs Sacred band cavalry (rotulari dead-sacred dead)
156-50
151-42
No attribute vs Sacred band cavalry (rotulari dead-sacred dead)
134-24
159-40
Spear attribute vs Sacred band cavalry (rotulari dead-sacred dead)
54-102
40-81
Conclusion:
There is no axe attribute (other then for sound). I am also surprised at how much difference the spear attribute does.
Has anyone researched what are the battlefield tactical effects? For example, how much does a unit lose in terms of defense rating if it s flanked or attacked in the rear? Is there such a loss at all in RTW? Similarly for attack/defense bonuses/penalties given height difference...
I see it is an old post, but for those reading, I have observed a direct distinction if a unit is attacked from the rear. I have not actually researched it, just paying attention to the battle situation. Attacking armoured units from the rear, in my case attacking Armoured Hoplites with Rhodian Slingers, decimated them. From the front, I have hit Legionary Cohort with slingers, and not killed a single one with the slingers using all their ammo on that one unit. Watch on a wall: I like to have two units opposite a siege tower. When the enemy get off, my men throw their missiles (if they have them). I then engage. Usually one of my units will run up to attack, and the enemy will move to target one or the other unit anyway. The other unit of mine will come up slowly. All the enemy will be facing the unit they are currently engaged with, and there will be the clunk-clunk, back and forth between individual units. When the second unit of mine reaches the enemy, they will start to attack units who have their backs to them. Usually one hit takes the individual soldiers down, eventually the soldiers who are not in direct contact with my first unit will turn around, and then the fighting goes to standard, each unit gets hit several times before it dies. Don't know if the side has the same penalty, seems to have some penalty at least. I have seen the height difference covered, don't remember what post it was.
Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight: Psalm 144:1
In peace there's nothing so becomes a man
As modest stillness and humility:
But when the blast of war blows in our ears,
Then imitate the action of the tiger;
-Henry V by William Shakespeare
This tutorial covers just about everything to do with defence, armour, shield, etc...
http://www.twcenter.net/forums/showt...lete-EDU-Guide
High Plains Drifter
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