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Thread: More Dynamic Cities

  1. #1

    Default More Dynamic Cities

    I'm not too sure if its possible, but maybe improve the interior look of cities? I was really disappointed with RTW Vanilla with seiges because all cities are are just a block on a battle field. Cities that are supposed to be next to a river or the ocean are a few hundred meters away, instead of having a port!

    Think how much more interesting it would be to be fighting in Babylon and be faced with a bridge in the middle of the city.

  2. #2
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: More Dynamic Cities

    Yes, we will do this, though it would be made MUCH easier if someone were to build a city plan editor.
    Cogita tute


  3. #3

    Default Re: More Dynamic Cities

    Oops, and I meant Seleucia. :)

    Sorry I can't help, cause that'd be neat.

  4. #4
    Will Buy Food For Food Member Bouchious's Avatar
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    Default Re: More Dynamic Cities

    by city plan editor you mean a program in which u can edit the city plan, can you not do that by editing the city model, and create a river or port one etc, or does it require something different?

  5. #5

    Default Re: More Dynamic Cities

    It would make for an interesting siege of Rome. Thinking you've almost won, only to forget you got that one bridge on the Tiber River to cross.

  6. #6
    Will Buy Food For Food Member Bouchious's Avatar
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    Default Re: More Dynamic Cities

    i've been thinking about it and i am unsure, i have a few questions some people may be able to answer helping come to a decstion, are the sounding forests/ plains etc to a city random or are the set to stone?
    if set instone can the not be edited to include rivers or sea (talking bout using 1.2 battlemapeditor ingame or some hybrid version of it)

  7. #7

    Default Re: More Dynamic Cities

    Well, its rather easy to test to see if its random. Can't you just run the same siege (same exact configuration) several times over, but not as replays. To be even surer, alternate between 2 or 3 different sieges (location), and see if the same details are there in each specific kind of siege.

    OF course, it is instone, can't you just make a new city from scratch?

  8. #8
    Will Buy Food For Food Member Bouchious's Avatar
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    Default Re: More Dynamic Cities

    making a new city from scratch is (although i have never done it) a lot of work, the are models to make (city), individual building models, and the city plan files of which i believe there are loads

  9. #9

    Default Re: More Dynamic Cities

    Yea, but think about the benefits. Anyway, the cities look a little too small to be housing the number of people they do.

  10. #10
    Will Buy Food For Food Member Bouchious's Avatar
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    Default Re: More Dynamic Cities

    u must be getting sick of the site of me but - what you said is true and khelvan has said they are making new cities but are hindered by a lack of city editor

  11. #11

    Default Re: More Dynamic Cities

    Heh, no I dont mind. Conversation is good.

  12. #12
    Wandering Historian Member eadingas's Avatar
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    Default Re: More Dynamic Cities

    I have so many ideas to improve the way the cities look in EB it hurts, but without the editor of some sort I would have to drop my job and start working on the mod full-time to make them work for any expectable release...
    I'm still not here

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