Results 1 to 30 of 144

Thread: TW4 what do you want?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member thelzdking's Avatar
    Join Date
    Apr 2005
    Location
    Manchester, UK
    Posts
    7

    Default Re: TW4 what do you want?

    I think that anything post 1500 is hopeful; I think things would be too complex politicaly to do the era justice. Also I personnally think warfare becomes less apt for the TW style after the medirval period.

    What I would like is for them to take RTW as it is, keep the engine, graphics, world map etc but make into another medieval setting. Then spend 2 years fashioning the most intricate, perfect AI and political mechanics ever seen, then spend another 6 months giving the whole thing a graphical once over etc.

    Don't see a problem with the RTW engine and graphics, just needs things like supply lines, a complex marriage/family tree sytem (if it was set in the middle ages again) and most of the other things people have said, but the key I reckon would be the AI.

  2. #2
    [Insertwittytitlehere] Member Copperhaired Berserker!'s Avatar
    Join Date
    Apr 2005
    Location
    Glasgow, where the neds are in control.
    Posts
    786

    Default Re: TW4 what do you want?

    What I would want would be.......

    Total war: reloaded
    I would like this to totally revamp every TW game, ever. The company would listen to the fan base, org, twc, the lot to make Tw games perfect. all mods would help the company, for skinning and the like.

    Conclusion: sorry but this will take 100 years!



    If I was smart, I would have a witty punchline in this sig that would make everyone ROTFL.

    I'm not smart.

  3. #3

    Default Re: TW4 what do you want?

    Well, personally, I haven't seen any fandom-based game successful

    First we have to decide what essential characteristics of TW series are. Based on the summary, then we can plot out at least the new era.

    To me, fundamental things a TW game must have are:
    -Multi-state map.
    -Turbulent diplomacy.
    -Game functions at both strategic level and tactical level - hence operations are crucial.
    -Hand-to-hand combat. At least soldiers have to be able to form a unit-on-map. So machine-gun battles are ruled out!
    -Economy to manage.
    -It must be logical! You cannot expect full operations from West Indian tribes!

    From the aforementioned criteria, I suggest the following options of periods:
    -China at virtually any time in the past! It had always been an unstable state under monarchies.

    -India: some BC time. A perfect multi state which was constantly under threat of civil wars and invasions.

    -Mongol Total War: why not a full version of the Mongol hordes fighting each other and then conquer the rest of the world?

    -Islam Total War: well, truly wars between states of different Islamic sects are worth a terrific attempt. Umayyad, Abbasid and Mameluks and the like!

    -Some other minor conquests in history like that by Tamerlane, Attila, etc.

    My two cents

  4. #4
    Humanist Senior Member Franconicus's Avatar
    Join Date
    Mar 2005
    Location
    Trying to get to Utopia
    Posts
    3,482

    Default Re: TW4 what do you want?

    I want to have the option to save during battles!

  5. #5
    Member Member Satyr's Avatar
    Join Date
    Oct 2002
    Location
    Ca
    Posts
    587

    Default Re: TW4 what do you want?

    I don't care when or where the game is set. It could honestly be Rugby:Total War for all I care but it needs one key ingredient!

    A really good AI!

  6. #6
    Member Member Maedhros's Avatar
    Join Date
    Jun 2002
    Location
    Seattle
    Posts
    206

    Default Re: TW4 what do you want?

    I must agree with Satyr - A challenging AI must be the number 1 component of a new game.

    It must also have a feel and atmosphere appropriate for the setting.

    Fantastic advances have been made with the graphics and I'd like to see that continue forward.

    Further improvements in the diplomatic options and perhaps an option to requip your armies as you see fit.

    Pick a quality level of the basic soldier, choose his armor, weapons, and equipment. So you can tailor your army specifically to your particular need.

    They have been taking small steps forward on the sea. I'd like to see a bold leap and wonderfully rendered ships we watch moving across the water into battle. Complete with fire, arrows and boarding. Naval battles could be fought on the ocea, lakes, rivers, and canals.

    I would enjoy most any setting. China at 3 kingdoms or probably prior, Something before 1500 BC, or a unique fantasy game. Whatever the ultimate setting I'd love to see it.

    My biggest wants have to be an AI capable of surprising me or at least adapting to my tactics. If I'm heavy on cav maybe my foe should persue higher spear recruitment and adapt field formations that favor a spear focus.

    That and naval battles.


    They have been improving or working to improve on every other issue I want to see improved on the game. So hats off and wallet open to the future of Total War.
    KZ
    "A positive attitute may not solve all your problems, but it will annoy enough people to make it worth the effort."

    Herm Albright


  7. #7

    Default Re: TW4 what do you want?

    I agree with most posts no guns!! it has to stay in a time period where they dont have them I'd like to see it as mod friendly as possible to add as many mods to it as u like, I'd also like to see more religion and political penalties. I dont want to see it going the way of magic with special abilities at all. however I would love to see more movement keys where we could rehearse flanking in the heat of battle just have certain units bbreak away for a deeper flank thing sof that nature Id also like to see unit production continue even as you are under seige

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO