
Originally Posted by
Conqueror
So long as it doesn't have firearms, it's good. I can enjoy firearms in strat games only if it's set at least WW1 era or later, and I don't want "Total WW" since that theme's done to death and because I think that TW series is better kept to the old days of swords n' spears.
That said, I think the warring states era of China would be an interesting theme for a TW title.
As for features that I'd like to see:
- Supply lines. This is one of the most important stratetic weaknesses of an invading army and it's a great shame that it hasn't been included in TW yet. It should be possible to try to capture or destroy your enemy's supplies. You would need to dedicate units to guard the supplies for your own troops. An underprotected supply train would attract brigands.
- Option to use scorched earth strategy. This could be combined with the raiding of supplies to totally screw up an invasion force.
- Naval battles in 3D battle map with player control over ships.
- A diplomacy system where alliances can be formed specifically against a faction. Ie factions A and B team up against faction X. Perhaps complete with agreement over how to divide the captured provinces. Also there should be a way ask your ally to attack a specific province of your common enemy.
- It should be possible to ask a faction to break their alliance, trade rights, etc to another faction. Or to "persuade" a faction to stop attacking another faction.
- If you keep making diplomatic agreements and breaking them, then there should be consequences. Other factions would no longer take your word for anything, so you could not get any more alliances and other beneficial agreements from them. Also, executing all the populations you conquer should earn you a bad reputation which would also hurt you diplomatically.
- When a faction is aggressively expansionistic, other factions might take note and gang up on it.
- Populations for provinces should be divided to separate figures for slaves, free men, and wealthy men/nobility. Units that are based on particular social class should only be recruited from that class (ie no recruiting of knights from peasants). If a province doesn't have enough citizens of required class then that unit can't be trained there untill the number has grown.
- Similarly, there should be a population of horses, camels, elephants, etc for each province. You could only train mounted units if there is enough mounts available. The rate of recovering their number could be increased by dedicating resources to breeding the animals.
- Technology such as better ship-types, siege engines, composite bows, fortification techniques, etc could be aquired from other factions and adopted. For example, faction A might lack the knowledge of how to build and operate ballistas. They face faction B in battle and suffer ballistas being used against them. Then they send agents to bribe some engineers of faction B to change sides and build ballistas for them. Faction A from then on is able to train their own ballista units.
- Developement of better units should require use of earlier units. It's not good if you can just skip the basic light infantry units, build the big barracks building and start producing the elite light infantry. In order to unlock the more advanced units, you should have made actual use of similar lower quality units in the battle field. Of corse, this would not be required for units that should be available to a faction at the start date.
- Terrain should be more varied and also it should be more significant, especially when it comes to movement of cavalry. Infantry and archers could be moved to places where cavalry can't reach them easily, hence giving them good tactical position.
- It should be possible to set forests on fire. Any units hiding in the forest would be killed, but the fire could also spread and kill your own units if you're not careful! Wind direction should be important factor when using fire. Also, burning buildings in cities should be a real danger to the army in the city, and fires should lower populations. It should be possible to try to burn down major parts of another faction's settlement like you can sabotage specific buildings in RTW.
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