and villages in provinces
I want TW4 to be the revisited MTW with better graphics, and more advances economy and tactical battles.
"And if the people raise a great howl against my barbarity and cruelty, I will answer that war is war and not popularity seeking. If they want peace, they and their relatives must stop the war." - William Tecumseh Sherman
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A lot of my ideas have already been said. I agree with most of Conquerer's suggestions. The thing I would like to see improved the most are your options on the campaign map. Presently the only viable strategy is to besiege cities. I'd like raiding to be a profitable activity.
For example, I think you should be able to click on any army on the field and options would pop up. Forage area, Pillage area, etc. Using these options would cost some movement points, but your army wouldn't have to sit completely still.
The game already models the fertility of map squares, and models devestation reasonably well. What I want to see is the attacker make some money. For example you get a pop up saying "Your forces have stolen 192 denarii worth of cattle", or "Your forces have caputured a trade caravan worth 264 denarii", and so on.
Also 90% of the population in a region should live outside the city, so raiders could exterminate some or capture some slaves without occupying the region.
Also attackers should have the ability to "blockade" a mine and confiscate the revenue from it.
I'd love for it to be worthwhile to send small bands into enemy territory, or have a large stack of invaders spread out and sweep the country. At present its more efficient to just have one big stack go besiege the city ASAP.
It looks like CA started to include supply and logistics but gave up on it mid-development. It would be nice to have these aspects in the game. But, there is a lot to be said for keeping the economy simple and based entirely on one cash standard. If we had to micro-manage livestock, the game might not be as fun.
Originally Posted by Mangudai
Where do you know that from ??
export_desc_unitsOriginally Posted by Michael the Brave
I like wargames set between 1600-1900. However I don't think the Total War engine is suitable for it. I've tried battles with nothing but arquibusiers and cannons using MTW, its fun for a few battles then it gets lame (way better that trying this with AoE though). Terrain on the tactical map would have to change considerably, and there are issues with scale, etc. Forget about WWII total war, that's just nuts. Pre-gunpowder for me please.
Very interesting ideas. LOTR one wouldnt work because well with Battle for Middle Earth II coming out and stuff they'd be too similiar and CA wouldnt get the rights.
Now onto the WW1/WW2. Its interestingly my favourite period of history, the one I like studying the most and the one I know most about. Interesting then I would not like it to be in a total war game. World War 1 because what would it be? Early mobalizing of 1914, then the race to the sea to outflank, then what? Nothing, deadlock. You'd have to be amazing to break a line, there was no movement in the first world war, itd be terrible as a game. World War 2 because it'd be too different from previous titles, it'd be a huge overhall and also such a short time period, perhaps 20th Century: Total War where they could stick in a couple of civil wars, world wars, falklands, gulf etc but bleh...
Colonial: TW could work. It could be like AOE3 (though of course being TW itd be loads better) in that the americas are involved, but they could go further in including Africa, Carribean etc.
China is very interesting. I know very little about the subject which in sometimes makes it more fun, you get to learn loads and have funArthurian seems cool but errr, again please do correct me as my knowledge lacks in that time period but wasnt it all wandering tribes and stuff? You wouldnt get to play as somebody you half recognise imo.
A fantasy game - bleh, liking history as i do the great fun part of strategy games is just that, the history. I dont know I'd probably still buy it but not preorder you know?
I think that the possibilities you have enumerated just show that the best option for the next totalwar game is a remake of MTW/STW..in fact I remember reading somewhere TW4 will be a remake of MTW...anyone heard CA stating that ?Originally Posted by Sovereign
I can't recall anything, except that when Time Commanders announced that they would launch a new series with battles including Stamford Bridge and Hastings several members speculated that TW4 would be in the Medieval era again. But if CA would confirm this it would be over the forum in no time, so I think it never happened.Originally Posted by Michael the Brave
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Apologies for not being clear, I myself just didnt really have a clear mindset about what I would want the next TW to be, so instead I decided to evaluate others ideas. I in fact out of suggestions such as Colonial, Arthurian, Remakes of previous games, and China would go for China, in my opinion it suits the engine the best and lends itself better than say Arthurian for a game.Originally Posted by Michael the Brave
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Wheel of Time Total War! it'll never make a film (too big), but plenty of scope for conquest and reunification stuff. for the very good point about fantasy not having the same history and depth, Robert Jordan has included enough (too much?!) background for this not to be problem, if people are prepared to read a bit. i might have done a history degree but i still discover new stuff every day cos of these forums.
bagsy the Aiel, and apologies for people who've no idea what i'm talking about. check out www.dragonmount.com if you want.
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