Hello!
I have a problem with making uv maps to my edited units in MAX. Could anyone help?
I have no problem with editing and adding stuff to units skeleton, but when i try to create a new uv map for the unit, i can only get one object at the time. Texporter won't allow me to export unwraped texture for several objects on the same .bmp pic (shield + weapon + unit)
When i select both the shield and the unit, the uv unwrap/edit is grayed out.
I have also tried to save the edited uv map for the shield, open "uv unwrap/edit" for the unit, and then open the "shield uv map" in the same window, and it all became all melted together.
- I have read lots of tutorials, and they all say that "you just have to create a new uv map, but thats simple"
So.. How do you get the shield and weapon in to your uv map?
(Or a link to a tutorial that explains this)
...thanx -Skel-
Bookmarks