I've heard good things of them, but never played. If you want to help out, that's great! Mostly, I'm converting the .lbm to .jpg or .gif, and using PhotoShop to redraw the figures. The LBM is basically one page, with a bunch of little bodies all lined up. The processor knows which section to "clip out" for each frame of each animation. You can't really use other artwork, since the clipping rectangle wouldn't be in the exact same pixels. The hard part at this point is figuring out which body represents which step of which animation! Some are obvious (firing bows, etc) but some are tough. The testing phase is putting the new unit through maneuvers, and seeing where the animation is jerky. Then going back, retouching the picture, reconverting back to LBM, retesting..... more work than fun! If you're interested, I can send a .jpg of bodies for one character type, and you can see if you want to redraw some figures!

-- B)
netwit@maui.net