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  1. #1

    CA New Shogun readme at the com

    Actually, it's not that new, because it was posted on the 20th. But since I can't find a thread about it here, I'd thought I'd post it, or at least, the updated part of it:

    Q. Will there be any improvements to the battle or campaign AI in the expansion?

    A.Improvements are a constant and ongoing process.

    Q. Will there be improvements to the diplomatic engine in the expansion?

    A. See previous answer.

    Q There are many console commands that can only be accessed by scripting, but not with in-game console menu. What was reasoning for this? Any chance to get all of them "unlocked" in expansion (good for MOD testing).

    A. Some can, some can't. And yes, there were reasons: console commands that can be accessed by scripting were needed for the prologue; those that weren't, can't. It's unlikely that the console commands will change much for the expansion. We're not doing another prologue because if you get BI you already know how to play the game and have played the prologue anyway.

    Q.. It has been commented on the .Com boards that the issues within RTW would be corrected in the expansion. Will a patch with these corrections be released at the same time for the people that have bought RTW but do not want to buy the expansion?

    A. There will be an announcement concerning the load / save issue, the expansion pack and a definitive statement on any chance of a patch regarding this issue. This will not be announced until some after E3. I am sorry it's not going to be any earlier. This is not a 'one dimensional issue' and I am not trying to fob you off, but I am not in a position to make a clear statement at the moment and I won't be able to do so for at least a couple of weeks. As soon as I can I will. As for the TWC FAQ the first part of the answers will go up on the official forums on Friday.


    Q. What would you characterize as the best improvement(s) of the Barbarian Invasion expansion pack over the original Rome: Total War game?

    A. Everyone working on the expansion would give you a different answer on that one. You'll have to make up your own minds about it.

    Q. Will CA include Campaign Map Editor in expansion?

    A. No. According to the bloke who wrote the campaign map editor, there are tools out there already that are actually jolly good.

    Q.. Is there any chance for MP Campaign in expansion?

    A. No. Apart from anything else, you wouldn't live long enough to play one, unless you are expecting to have a greatly extended life span.

    Q.. If not, at least a Hot seat multiplayer, with player vs. player battles auto calculated (should not be too difficult to make, since game is turn-base oriented)?

    A. No. That's not the thrust of the expansion.

    Q. Which things that are currently hardcoded do you plan on changing (e.g. number of men per unit, faction limit, number of factions that are controlled by the Senate?)

    A.None. The way factions are managed is more flexible now, but that's something that most people won't notice. Actually, the Senate is gone in BI; by the late 300s they were no longer a significant force in Roman politics, so they won't be 'controlling' anyone.

    Q. Will there be improvements to the AI prioritization on the campaign map (avoid attacking when defeat is certain, especially desperate attempt to relieve sieges)

    A. AI programming is an art as much as a science, and this aspect the game is constantly tweaked during development and after.

    Q.. Do you plan on making heterogeneous units a possibility? E.G make the unit consists of a selection of unit models and randomly give all of these men a selection of various weapons. Such a feature would be particularly good for Barbarian or Peasant units.

    A. No. Every extra model within a unit is the equivalent of a new unit type on the battlefield in terms of graphics, and this kind of thing could completely overwhelm some graphics cards.

    Q. Do you plan on reintroducing the provincial campaigns, of which we have seen remains in the data files, to R: TW? E.g.: Caesars Campaign in Gaul, Scipio¡¦s Campaign, Hannibal in Italy, The Pyrrhic Wars.

    A. No. There are no plans at present to reintroduce the provincial campaigns.

    Q: What will be the next expansion & next TW game?

    A: We’ll be making an announcement about the expansion pack shortly. Indeed, it might already have happened by the time you’re reading this answer. As to what the next full TW game will be… Sorry, not quite yet. We have plans and plans for after the first lot of plans are carried out.

    Q: Any hope for a Napoleonic TW?

    A: There’s always hope! Let’s face it: this would be an outstanding period for a TW title, as it has everything you might want as source material for such a game. On the other hand, we refuse to be limited in what we can consider as a good subject for a TW game. Even the most enthused and clever suggestions on the forums haven’t quite matched one or two of the ideas that have been tossed back and forth inside the gates!


    Q: What is the situation on campaign battle replays? I want to know what we should expect in regards to this missing feature, i.e. some miracle patch or future expansion.

    A: We hadn’t realised just how popular this feature had been in earlier titles, and we now know that it’s something that many people want to see in Rome. The code base for Rome: Total War is very different from what has gone before, and it was not written with a replay feature in mind. There is no ‘miracle’ patch that can put this feature into the game. However, now that we know it’s important to a lot of people we are planning to reintroduce the replay feature in future games.

    Q: Since the patches were cut short on RTW, when the expansion comes out, will the team be dedicated to fixing all bugs for both games before moving on to the next project? I know you did your best to fix all the problems in RTW, but as is the case with all patches, there are different bugs that pop up. I am curious if you will support the game and expansion until all bugs are fixed, or are you going to set a limit of 2 or so again.

    A: This isn’t an issue over which CA has much control. Patches have to go to Activision for approval, and the level of support offered for any expansion pack is entirely a matter for them. If they want patches, we can assign the people needed to do the work.

    Q: Will path finding be a major focus in the expansion?

    A: We’re looking at many areas of game code, and battlefield behaviour is one part of that. We’re always striving to make the games better, and pathfinding is always on the ‘to do’ list - it’s one of those chunks of code that always gets refined even when it’s ‘finished’.


    Q: I know all games have path finding problems, but considering RTW holds the largest battles, path finding is very important. I know the cities were built for normal unit combat, but huge size has many path finding problems in cities. Currently, it is next to impossible to make a unit charge even when it is settled on a street in ready position.

    A: See the previous answer.


    Q: Any plans to deepen the strategy map side of things in the Total War series - making it more like the Civilization series? An official collaboration with Sid Meier-san. called Civilization: Total War would be nice, but failing that a cheeky rip-off would not be amiss. I appreciate this would not be universally popular with the existing clientele, but it would create the mother of all strategy games, surely?

    A: Sounds like a dream game for some people! Civilization is a great game, but it’s not really got a huge overlap with Total War when you analyze all the gameplay elements in each title. Currently there are no plans for an official collaboration with Mr Meier.


    http://p223.ezboard.com/fshoguntotal...ID=19529.topic
    Last edited by screwtype; 05-25-2005 at 14:25.

  2. #2
    Cynic Senior Member sapi's Avatar
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    Default Re: New Shogun readme at the com

    Quote Originally Posted by CA
    Q. Will there be any improvements to the battle or campaign AI in the expansion?

    A.Improvements are a constant and ongoing process.

    Q. Will there be improvements to the diplomatic engine in the expansion?

    A. See previous answer.
    Sounds very evasive, but otherwise the expansion sounds great!
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    Clan Clan InsaneApache's Avatar
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    Default Re: New Shogun readme at the com

    Yes interesting stuff...I like the idea of a Civilization TW.
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    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: New Shogun readme at the com

    Quote Originally Posted by Shogun
    Q: What is the situation on campaign battle replays? I want to know what we should expect in regards to this missing feature, i.e. some miracle patch or future expansion.

    A: We hadn’t realised just how popular this feature had been in earlier titles, and we now know that it’s something that many people want to see in Rome.

    How can that be? How could one possibly miss this?

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  5. #5

    Default Re: New Shogun readme at the com

    Is it just me or does this sounds like an answer of a politican under a corruption charge:
    Q: So what improvements will there be?
    A: I don't no improvements are a hard thing.

    Q: Does the expansion redress the RTW clientele's concerns?
    A: No comment.

    This is just evasive and uninformative reporting.
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  6. #6
    Lurker Member Mongoose's Avatar
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    Default Re: New Shogun readme at the com

    This is better then before, but it does sound rather evasive.


    Why not just only answer the questions that they have actual answers to?

  7. #7

    Default Re: New Shogun readme at the com

    Hmm well I read it slightly differently. I think the fact that they have chosen to answer the question about battle and campaign AI at all, albeit obliquely, and the fact that they have put these questions right at the top, indicates that they are aware of the broad dissatisfaction with these aspects of the game and that they are working to improve them.

    It would have been nice if they'd said "we are making this area a priority", but their reply at least gives hope that we are going to see an improved AI in BI and hopefully further improvements in later games.

  8. #8

    Default Re: New Shogun readme at the com

    this belongs in the shogun category not the rome category

  9. #9
    Fidei Defensor Member metatron's Avatar
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    Default Re: New Shogun readme at the com

    They didn't actually answer anything...
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  10. #10
    Senior Member Senior Member Ser Clegane's Avatar
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    Default Re: New Shogun readme at the com

    Quote Originally Posted by clayton ballentine
    this belongs in the shogun category not the rome category
    No, it belongs here as it is a Q&A by "The Shogun" (.com admin) on the RTW expansion.

  11. #11
    robotica erotica Member Colovion's Avatar
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    Default Re: New Shogun readme at the com

    Reminds me of a politician answering questions which he knows the answers won't satisfy.

    This is ridiculous. Either CA needs a new PR rep, or they need to start informing us on what is actually going on so we aren't left with another RTW disaster where 2/3 of the forum population feels they were misled.
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  12. #12
    Member Member Elmar Bijlsma's Avatar
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    Default Re: New Shogun readme at the com

    Updated again and this time the answers are much, much better.

    Right up util this one:
    Q. Will the issue of infantry behaving sometimes like cavalry be fixed?
    A. Sorry, but after much thought we have no idea what this question means.

    Noooooooooooooooooooooooooooooooooo!!!!!!

    I know what the question meant, most of you do too, I reckon. Why not CA?

  13. #13
    Ultimate Member tibilicus's Avatar
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    Default Re: New Shogun readme at the com

    very disapointing. No change basicly. I really am giving up hope..........


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  14. #14
    Bug Hunter Senior Member player1's Avatar
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    Default Re: New Shogun readme at the com

    Quote Originally Posted by Elmar Bijlsma
    Updated again and this time the answers are much, much better.

    Right up util this one:
    Q. Will the issue of infantry behaving sometimes like cavalry be fixed?
    A. Sorry, but after much thought we have no idea what this question means.

    Noooooooooooooooooooooooooooooooooo!!!!!!

    I know what the question meant, most of you do too, I reckon. Why not CA?
    Pesonaly, I think whoever posted wuch question deserved that answer.

    You can't expect from developer to read every post of fourm and know every bug by their code-name.

    "Infantry behaving sometimes like cavalry" means nothing to someone who hasn't read proper posts about bug. If there was at least link to some relevant threads or proper description of bug that would be another thing.
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  15. #15
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: New Shogun readme at the com

    Quote Originally Posted by General_Sun
    You guys might not be aware of this, but this updating of FAQs is caused by a TWC boycott threat . . .
    This is baseless speculation. It's much more likely the overall dissatisfaction fans have expressed through any number of media than it is the TWC boycott alone.

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  16. #16

    Default Re: New Shogun readme at the com

    Quote Originally Posted by screwtype
    Q: Any plans to deepen the strategy map side of things in the Total War series - making it more like the Civilization series? An official collaboration with Sid Meier-san. called Civilization: Total War would be nice, but failing that a cheeky rip-off would not be amiss. I appreciate this would not be universally popular with the existing clientele, but it would create the mother of all strategy games, surely?

    A: Sounds like a dream game for some people! Civilization is a great game, but it’s not really got a huge overlap with Total War when you analyze all the gameplay elements in each title. Currently there are no plans for an official collaboration with Mr Meier.
    A game like that is not such an impossible dream:

    http://www.slitherine.com/GameIndex.htm


  17. #17
    Lurker Member Mongoose's Avatar
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    Default Re: New Shogun readme at the com

    ARGHHH!!! the thread is gone!
    err, no! to arms! EZboard is falling apart!




  18. #18
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    Arrow Re: New Shogun readme at the com

    A: We hadn’t realised just how popular this feature had been in earlier titles, and we now know that it’s something that many people want to see in Rome.
    did he just drop in from another planet or something ???
    (and didn't they do it before because people wanted it in the first place ?)
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    The Lord of Chaos Member ChaosLord's Avatar
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    Default Re: New Shogun readme at the com

    And its even funnier considering SP is the largest portion of their players, but CA's been handing out dissapointment in spades since R:TW. Going over the list it looks like the only thing we can actually count on in the expansion is: new(edited) factions, new units, and the removal of the Senate. I'd like to think more is in the works, but it seems doubtful. Looks like CA is gonna toss out an expansion or two, patch any game-crashing bugs these expansions cause then wipe their hands of it.
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  20. #20
    Lawful Evil Member sik1977's Avatar
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    Default Re: New Shogun readme at the com

    Quote Originally Posted by ChaosLord
    And its even funnier considering SP is the largest portion of their players, but CA's been handing out dissapointment in spades since R:TW. Going over the list it looks like the only thing we can actually count on in the expansion is: new(edited) factions, new units, and the removal of the Senate. I'd like to think more is in the works, but it seems doubtful. Looks like CA is gonna toss out an expansion or two, patch any game-crashing bugs these expansions cause then wipe their hands of it.
    While charging more then the original game (27 quid at Amazon, as opposed to 25 at Play.com since the day RTW was released).
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  21. #21
    Terrible Turk Member Little Legioner's Avatar
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    Default Re: New Shogun readme at the com

    Hey Mongoose. We've failed mate...

    Continuation of the story
    http://p223.ezboard.com/fshoguntotal...ID=19529.topic
    Q. Is there any chance that the expansion would add "advanced gameplay options" into the game: i.e. so that you could choose whether you'll have the default battle map movement speeds or more realistic ones, default battlefields or bigger ones with armies starting further away from each other, the mainly flat clear battlefields or more complicated ones such as in the historical battles, etc. This would prevent a big part of complaints, since different people are always looking for different things from the same game.

    A. It is true to say that different people are looking for different things from the same game. However we cannot be all things to all people and so we have chosen, what we believe to be, the best balance for the largest number of players. It should be remembered that this is an expansion, not a completely new game. Multiple varieties of movement speeds and multiple varieties of battlefield sizes, would require multiple sets of animations and unit balancing for each set of units. This would be a very large task to achieve and well beyond the bounds of an expansion pack. We have however reworked the existing movement speeds for all the Rome Total War(tm) units to create a better balance in this aspect of the game
    Sad story ends here... Farewell to BI... Sorry, I don't pay you.


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  22. #22
    Senior Member Senior Member Duke John's Avatar
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    Default Re: New Shogun readme at the com

    No answers for my AI related questions. And generally not much information besides the useless marketing speeches. I will just wait till I hear the opinion of Org members before buying it.

  23. #23
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: New Shogun readme at the com

    Quote Originally Posted by The Shogun
    We have however reworked the existing movement speeds for all the Rome Total War(tm) units to create a better balance in this aspect of the game.



    Q. Do you feel this game is an improvement upon RTW? How so?

    A. Yes. How? Barbarian Invasion is an expansion to Rome and as a result has had all the extra development time between Rome's release and now for us to further polish, tinker and fiddle with the game. Although Rome was a major achievement there is always room for improvement. More units, improved AI, improved unit balance and night battles are just a few of the ways we have added to the original game.
    that is from todays update,
    does not seem like a failure to me
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  24. #24
    Lawful Evil Member sik1977's Avatar
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    Default Re: New Shogun readme at the com

    Quote Originally Posted by barocca
    that is from todays update,
    does not seem like a failure to me
    Yes but its mostly stuff of patches when you talk about improved Ai and stuff as new features in BI. Most of the valid requests and questions seem to be answered with a no. The same ol' repetition of generalised improvements, instead of taking some of the feedback and wishes of the community and including it in the exapnsion is not a great incentive to dish out the price of a new game for this expansion.

    It does seem that the .org questions have not been answered yet, maybe in the next update, and hopefully something more positive.
    Last edited by sik1977; 07-13-2005 at 16:27.
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    Lurker Member Mongoose's Avatar
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    Default Re: New Shogun readme at the com

    Quote Originally Posted by Little Legioner
    Hey Mongoose. We've failed mate...

    Continuation of the story
    http://p223.ezboard.com/fshoguntotal...ID=19529.topic


    Sad story ends here... Farewell to BI... Sorry, I don't pay you.
    NOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!




    Maybe they will have bigger battle fields in NTW?
    Last edited by Mongoose; 07-13-2005 at 18:48.

  26. #26
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: New Shogun readme at the com

    Quote Originally Posted by screwtype

    Q: Any plans to deepen the strategy map side of things in the Total War series - making it more like the Civilization series? An official collaboration with Sid Meier-san. called Civilization: Total War would be nice, but failing that a cheeky rip-off would not be amiss. I appreciate this would not be universally popular with the existing clientele, but it would create the mother of all strategy games, surely?

    A: Sounds like a dream game for some people! Civilization is a great game, but it’s not really got a huge overlap with Total War when you analyze all the gameplay elements in each title. Currently there are no plans for an official collaboration with Mr Meier.
    I saw this and just had to comment. CA may not go toward civ, but its not an impossibility that SM may take civ toward TW (something some of us have been begging for on the CIV fansites for many years). Lets not forget that SM's Gettysburg and Antietam were great tactical combat games long before TW existed. It wouldnt take that much for Firaxis to make it a reality.
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  27. #27

    Default Re: New Shogun readme at the com

    Quote Originally Posted by SpencerH
    I saw this and just had to comment. CA may not go toward civ, but its not an impossibility that SM may take civ toward TW (something some of us have been begging for on the CIV fansites for many years). Lets not forget that SM's Gettysburg and Antietam were great tactical combat games long before TW existed. It wouldnt take that much for Firaxis to make it a reality.
    Thanks SpencerH, but I don't think I can take credit for this suggestion. I think it was made by somebody else

  28. #28

    Default Re: New Shogun readme at the com

    Intrepid,

    I hope your still reading this thread. Thats great news on the cavalry bug, as for some other things most can be fixed in ours mods.

    I would like to know if in BI will our legions have names or can we name them? In the Strat files provinces have legion names mentioned. I am just curious on this one as I have been hoping that we would be allowed to name our legions or have them named.

    Also a ingame kill sheet would be nice, Right now I use a spreadsheet for SPQR, but a game like this it would be nice.

    Also I am sad that Sea battles havent been adressed, I understand its a lot of work and the statement that the new time period doesnt have major sea battles is true, but I feel that the game was not finished in this area, and personally I would have fixed this if I built the game, its a shame to see it left in the state it is now, because it is truly a work of art. But right now RTW is more a gem in the rough.

    PLEASE ALLOW us more to mod and change dont limit us, as all the new units and animation mean nothing since we can do this already ourselves, but without more files that can be edited and features, we have our hands tied. Maybe someone from your team could help on helping US ADD SEAS BATTLES back into the game, atleast unlock or reactivate the ability to do so. Punic wars without Sea battles is something to say the least. lol

    Lt1956

    Creator of SPQR mod.

    P.S. I am glad the Infantry acting like cavalry was fixed, I was the one that noticed that bug, it mainly happened with Captain and General units, since captains can be in infantry units, they would attack retreat, attack exactly in the same pattern and tactic as the cavalry when you watch it.

    Also the flanking feature needs to be tweaked, because the AI splits its army for you and you can pierce the center with ease. One of the first rules of tactical warfare, break the center. ;-)
    LT_1956 Creator of SPQR: Total War


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  29. #29
    Member Member TB666's Avatar
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    Default Sv: New Shogun readme at the com

    A new FAQ and this will please some people
    Q. So what's happening about the patch for the load/save AI issue.

    A. As I said before this will be addressed in BI and we hope to release a patch shortly after the release of the expansion. I am delighted to say that this is definitely the case and the elves that work in our test department are currently busy making shoes... no that's not it, I mean they are currently testing the patch. The patch will also provide cross version compatibility for online play. So if you don't want to buy BI you don't have to, however you should because it rocks!

  30. #30

    Default Re: New Shogun readme at the com

    Intrepid Sidekick, let me expand a little abit on this whole "infantry as cavalry" issue. It is not as if the AI uses the infantry for cavalry roles sometimes, and that's not at all what people like me and lt1956 have been mentioning this whole time. This "infantry as cavalry" effect is NOT AI dependent, as it happens for the player as much as for the AI, and in fact that is the easiest way to spot that bug happening -- when your soldiers start running around non-stop, trying to run through the enemy, after they run through to turn around and run again. This is very frustrating because you cannot stop the soldiers from doing this, and because they should not be doing it in the first place! You can try to use 'stop' to get the soldiers to compose themselves again, and to assemble themselves into some proper order again, but even stop does not work immediately, and you have to press Stop multiple times, sometimes for up to 10-15 seconds, until finally all of the soldiers in the unit stop moving around -- some in front of the enemy unit, some behind it, and some in the middle of it ready to be outflanked and instantly slaughtered.

    So it's not an AI issue AT ALL, but a bug with SKELETONS, because this erratic 'cavalry' behavior appears arbitrarily in the middle of some fight, even if the unit has been behaving properly for all of the time before that. Nor does that behavior remain permanently, but after you tell the soldiers 20 times to Stop the insanity of running around like cavalry, they do get into proper infantry order and start fighting properly, and do that behavior does not reappear for them for the remainder of the fight.

    This is a serious bug, and as far as we can tell it only happens to fs_swordsman (which is why lt1956 had this project to try to convert fs_spearman into a pseudo-fs_swordsman skeleton, so that you could have sword units without the bug of that skeleton). Please let us know how it goes in addressing this bug, and I really really hope it does not creep into BI, but is fixed right away.... it may have been inadvertingly fixed by BI anyway, so please test with vanilla 1.2 RTW to confirm the bug. By the way, I don't know how to cause this bug, or how to replicate it. I am pretty sure though that it exhibits itself with fs_swordsman, so if you have enough fights solely with units of that skeleton, the bug should inevitably appear.
    Last edited by SigniferOne; 08-24-2005 at 22:36.

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