Well my questions weren't answered. I suggested that (a) a siege should not be broken just because the timer runs out, but only if the attacking army is routed off the map, and (b) that once you have taken the city square, enemy units should no longer route toward the square but should rout off the map. So, have these changes been implemented, or not?Originally Posted by Intrepid Sidekick
Also, I suggested a strategic movement option, whereby land units could move say six provinces per turn provided they do not leave or enter a contested (ie enemy occupied) province at any time. Have you given us a strategic movement option yet, or have you condemned us to trudging our armies laboriously across the map turn after turn, as in the previous games?
Bookmarks