Well, you see, many if not most of us hardcore forumites play with large total conversions like RTR, SPQR, etc. These already change the balancing and the content. So what we (unfortunately a rather tiny if vocal minority) want is really more ability to mod, so that our favorite mods can improve their gameplay and content, and/or improved hardcoded content, such as better AI or more formations.Originally Posted by Intrepid Sidekick
Those such as we don't really care about CA's units and other content, because while I'm sure they're very nice, many of us prefer units created for different purposes (such as a different time period as in Chivalry: Total War, or a different world as in Middle Earth: Total War, or just made realistically, as in Rome: Total Realism or Europa Barbarorum). Furthermore, if our favored mods based on the period of the original game don't want to move to BI's new period, then the new units and such are also not useful.
Of course, you can't please everybody, and it's unreasonable to expect you to cater to the small percentage that plays only mods. But this is the reason that your new content is not considered interesting: a dozen different mods are constantly showcasing new content. The aspects of BI that we can already accomplish just mix in with the crowd. But the hardcoded stuff, now, that's different.
A suggestion: maybe in your forum PR you should start focusing more on the addition of new hardcoded mechanics or the un-hardcoding of mechanics. Many of the ones who view your online FAQs are hardcore mod-players, and they just aren't going to be interested in new skins and models and stats. Save the eye-candy for ads in magazines, and other places where they'll appeal to your broader player base.
-Simetrical
Bookmarks