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  1. #1
    Senior Member Senior Member Duke John's Avatar
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    Default Re: New Shogun readme at the com

    An AI that does not work properly has nothing to do with a hardcore market. If you can't code AI then don't act like if you can develop strategy games in which a good AI is essential.

  2. #2
    Lurker Member Mongoose's Avatar
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    Default Re: New Shogun readme at the com

    Yeah, they should at least bring the AI up to the standard in Darthmod. It's not much better, but still...

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    Terrible Turk Member Little Legioner's Avatar
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    Default Re: New Shogun readme at the com

    Hi Intrepid

    I made an experiment yesterday. Two armies full force on huge setting but when i started the battle i could'nt find any space for maneuvering. Everywhere of god was troops...

    How can you fix that mate? Battlefield was full of armies! I pushed the enemy and won a boring victory... Is it normal?

    I don't think so.
    Last edited by Little Legioner; 07-14-2005 at 23:15.


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    Bug Hunter Senior Member player1's Avatar
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    Default Re: New Shogun readme at the com

    Well, there is a reason why if you set predefeined graphics details to high that it will select large unit scale and not huge one.

    IMHO, I think that huge unit scale for after thought, and that game was never balanced for that unit count.
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    Terrible Turk Member Little Legioner's Avatar
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    Default Re: New Shogun readme at the com

    Quote Originally Posted by player1
    Well, there is a reason why if you set predefeined graphics details to high that it will select large unit scale and not huge one.

    IMHO, I think that huge unit scale for after thought, and that game was never balanced for that unit count.
    Sorry mate but why should i select large instead of huge? If i select huge i should play properly that game. I mean we can play on huge fileds if we select huge unit scale. Same field size with different unit scale creates bad result. I'll upload a screen to explain my point or you can see it on your experience.

    Which is your preferred option?


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  6. #6
    Bug Hunter Senior Member player1's Avatar
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    Default Re: New Shogun readme at the com

    The one that works well: large
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  7. #7

    Default Re: New Shogun readme at the com

    Quote Originally Posted by Little Legioner
    Sorry mate but why should i select large instead of huge? If i select huge i should play properly that game. I mean we can play on huge fileds if we select huge unit scale. Same field size with different unit scale creates bad result. I'll upload a screen to explain my point or you can see it on your experience.
    Huge unit setting has always caused a jumbled mess. I can remember being unable to deploy as I wanted in MTW when I joined a 'huge' battle.

    As for the enemy being deployed too close at start of battle, this too has been evident since STW. I would prefer a much larger map where maybe the enemy was not even visible but just think what we would have then. Everyone would be moaning about fatigue wouldn't they?

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  8. #8

    Default Re: New Shogun readme at the com

    You make a good point Little Legioner. I think that if they don't want to give us the option of bigger battlefields, then perhaps they should at least include some sort of algorithm for automatically increasing the battlefield size depending on the unit size selected.

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    Senior Member Senior Member Duke John's Avatar
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    Default Re: New Shogun readme at the com

    I fiddled a bit with a script in which generals would get movement points as long as they stayed on friendly ground. It would help to ease the boring task of transporting reinforcements in the end game when your empire is huge and it wouldn't be too unrealistic since armies have better supplies in their homelands. But the trigger does not seem to work well as it goes off in both friendly and enemy lands.

    Sadly enough CA doesn't seem to realise how much modders can achieve with scripting and doesn't want to invest any time it.

  10. #10
    Bug Hunter Senior Member player1's Avatar
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    Default Re: New Shogun readme at the com

    If only commands for changing factions could get unlocked to be used in console (and not only in script files), we could get some sort of hotseat MP.
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  11. #11

    Default Re: New Shogun readme at the com

    Quote Originally Posted by player1
    If only commands for changing factions could get unlocked to be used in console (and not only in script files), we could get some sort of hotseat MP.
    Actually, if that command were enabled, you could have a PBEM multiplayer campaign with the battles fought online. It makes no sense for CA to disable the console commands which only affect the strategic campaign. Only those commands which affect tactical battles need be disabled.
    Last edited by Puzz3D; 07-15-2005 at 11:55.

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  12. #12
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: New Shogun readme at the com

    Quote Originally Posted by The Shogun
    I am prepared to say that it is certainly our intention to address the load/save issue in the expansion pack. "And what about a patch?" I hear you ask. Again I can't say this is set in stone but we hope to bring out a patch at roughly the same time as the expansion pack (in reality it will probably be few weeks later).
    That's the state of play at the moment. When I know more, I'll make sure that you know more.
    Thank you CA, for bringing out another patch for the original game. I may not buy BI, but I appreciate any work you will put into making the original better.
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