AI modding has been possible so far using descr_formations.txt and descr_formations_ai.txt.
Is it possible to make a text file that governs when archers stop marching to start firing, or something that influences flanking? It sounds complicated, but i wonder if its at all possible for non-programmers...
Modifying the game speed has a large impact on game experience.
In siege battles, though they are refreshing & new, after a while they become frustrating because of path finding. And why can some buildings not be destroyed? Can this be changed with a simpler model?
Perhaps in the future...
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