Intrepid Sidekick, let me expand a little abit on this whole "infantry as cavalry" issue. It is not as if the AI uses the infantry for cavalry roles sometimes, and that's not at all what people like me and lt1956 have been mentioning this whole time. This "infantry as cavalry" effect is NOT AI dependent, as it happens for the player as much as for the AI, and in fact that is the easiest way to spot that bug happening -- when your soldiers start running around non-stop, trying to run through the enemy, after they run through to turn around and run again. This is very frustrating because you cannot stop the soldiers from doing this, and because they should not be doing it in the first place! You can try to use 'stop' to get the soldiers to compose themselves again, and to assemble themselves into some proper order again, but even stop does not work immediately, and you have to press Stop multiple times, sometimes for up to 10-15 seconds, until finally all of the soldiers in the unit stop moving around -- some in front of the enemy unit, some behind it, and some in the middle of it ready to be outflanked and instantly slaughtered.
So it's not an AI issue AT ALL, but a bug with SKELETONS, because this erratic 'cavalry' behavior appears arbitrarily in the middle of some fight, even if the unit has been behaving properly for all of the time before that. Nor does that behavior remain permanently, but after you tell the soldiers 20 times to Stop the insanity of running around like cavalry, they do get into proper infantry order and start fighting properly, and do that behavior does not reappear for them for the remainder of the fight.
This is a serious bug, and as far as we can tell it only happens to fs_swordsman (which is why lt1956 had this project to try to convert fs_spearman into a pseudo-fs_swordsman skeleton, so that you could have sword units without the bug of that skeleton). Please let us know how it goes in addressing this bug, and I really really hope it does not creep into BI, but is fixed right away.... it may have been inadvertingly fixed by BI anyway, so please test with vanilla 1.2 RTW to confirm the bug. By the way, I don't know how to cause this bug, or how to replicate it. I am pretty sure though that it exhibits itself with fs_swordsman, so if you have enough fights solely with units of that skeleton, the bug should inevitably appear.
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