From my experience in EB, I think we are not trying to 'balance' anything: we are giving 'to each his own'. We'll try to reproduce as much as we can every faction warfare and circumstances. Then, we'll let the dice of History and destiny roll again, with the player skill as a determinant factor.![]()
Of course, managing some factions will pose more a challenge than others. But hey, that you rule the world with a minor faction will be just as unlikely as in real life. But not impossible. You'll hardly get it. But, IMHO, if you get it, it is far more rewarding.
For skirmishes, you can easily 'balance' power the same way it is done in real life: sheer numbers. If a cataphract power is worth ten warriors, then have ten warriors for every cataphract.![]()
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