Page 5 of 7 FirstFirst 1234567 LastLast
Results 121 to 150 of 196

Thread: Atlantis Total War

  1. #121

    Default Re: Atlantis Total War

    no, i decided to redo everything, as it will burn ur eyes if u saw them in public

  2. #122
    Don't worry, I don't exist Member King of Atlantis's Avatar
    Join Date
    May 2005
    Location
    Ruins of Atlantis a.k.a Florida
    Posts
    1,658

    Default Re: Atlantis Total War

    I see.

  3. #123
    Don't worry, I don't exist Member King of Atlantis's Avatar
    Join Date
    May 2005
    Location
    Ruins of Atlantis a.k.a Florida
    Posts
    1,658

    Default Re: Atlantis Total War

    Chilly i think we should release a first version with your originial units, cause it would be nice to have a version of the mod out before EB, and rtr 6.0 come out.

  4. #124

    Default Re: Atlantis Total War

    thats probally not gona happen, for a number of reasons:
    1. rtr 6 is waaay too close
    2. i need to go to canada this weekend and that means no modding for me.
    3. we still dont have a modeler
    4. wat is BP doin with the map?!
    5. because i said so

  5. #125
    Member Member Sun Tzui's Avatar
    Join Date
    Nov 2003
    Location
    I play, therefore I am
    Posts
    329

    Angry Re: Atlantis Total War

    Hey great mod idea!

    Here's my 2 cents worth....

    1-Use the mundus magnus map extending it a little further into the atlantic;
    2-Make Atlantis appear on that newly created area (doesn't have to be the whole area, or make it a small to medium island maybe 2/3 provinces, and forget the continent island idea, the greek historians could have exagerated a bit don't u think?);
    3-Make atlantis without a harbor and with basic settlement structures and populations (thus it will take time to build a powerful enough structure to invade the mainland);
    4-To even things out you could place a volcano in the middle of the island similar to sicily....and make it erupt every now and then....razing the structures and populations and thus creating some more dificulty to that factions technological and military superiority!

    Historians have also considered the possibility that Atlantis could have been somewhere in the Azores islands you could consider this reference too!!! After all these island remain with a high degree of volcanic activity even today!!!

    Any date for this mod release?

    BTW Atlantis should have at leats one unit of each type heavy cav, cav archers, spearmen, swordsmen, phalanx, artillery, elephants and archers.....being Atlantean archers of superior quality in ranged and melee.

    In war, let your great object be victory, not lengthy campaigns.
    Sun Tzu on the Art of War

  6. #126
    Don't worry, I don't exist Member King of Atlantis's Avatar
    Join Date
    May 2005
    Location
    Ruins of Atlantis a.k.a Florida
    Posts
    1,658

    Default Re: Atlantis Total War

    good ideas, but we are going to place atlantis in the eastern mediterean. This is manly for gameplay issues. Our untis will be mainly greek influenced, but maybe some eygption stuff thrown in there.

    Well right now chilly is doing unit concepts and BP is working on the map(?), so we dont have any kind of release date yet.

    I wanted to use mandus magnus, but the other team members want to use original map so that is what were going for.

  7. #127

    Default Re: Atlantis Total War

    yeah the mundus magnus map is just too empty without EB, as for a volcano-this is the return, meaning that its been populated and advanced and then destroyed and now its being re-populated, so id think that the first time that atlantis would have done something to the volcano y'know? they would somehow have turned it into a resource vault and caused to to not erupt? and i think because of atlantis's uber uber units, it should start out really weak, one small province with no good resources (they can blame that on their ansestors) and no port, many rebel tribes have settled on the island and want to fight the invaders, or if we make it so that atlantis appears in a island that came out of the sea, then there will be no rebels. atlantis shoudl start out with really weak units (altough, their "town watch" i plan to have ap maces . . . . . ). i forgot wat else to say. but there is no release date as it is no where near completion, we could really use a moddler and i'll try to find a way to somehow make presentable sketches. thanks for the 2 cents, i think i have enough cents now to buy a coke! (i've been collecting )

  8. #128
    Don't worry, I don't exist Member King of Atlantis's Avatar
    Join Date
    May 2005
    Location
    Ruins of Atlantis a.k.a Florida
    Posts
    1,658

    Default Re: Atlantis Total War

    ahhhh! word on the street is BP is banned for life....

  9. #129
    Member Member Sun Tzui's Avatar
    Join Date
    Nov 2003
    Location
    I play, therefore I am
    Posts
    329

    Question Re: Atlantis Total War

    [Question] BP? what/who is that?
    In war, let your great object be victory, not lengthy campaigns.
    Sun Tzu on the Art of War

  10. #130
    Don't worry, I don't exist Member King of Atlantis's Avatar
    Join Date
    May 2005
    Location
    Ruins of Atlantis a.k.a Florida
    Posts
    1,658

    Default Re: Atlantis Total War

    Byzantine Prince, but it was just a false alarm.

  11. #131
    Don't worry, I don't exist Member King of Atlantis's Avatar
    Join Date
    May 2005
    Location
    Ruins of Atlantis a.k.a Florida
    Posts
    1,658

    Default Re: Atlantis Total War

    Chilly, Bp,

    We really should start working on this, we probably arnt going to ever get a modeller.
    maybe we could convert this projsct to be part of this...

    https://forums.totalwar.org/vb/showt...975#post836975
    Last edited by King of Atlantis; 07-08-2005 at 01:19.

  12. #132
    Ambiguous Member Byzantine Prince's Avatar
    Join Date
    Oct 2003
    Location
    Canada
    Posts
    4,334

    Default Re: Atlantis Total War

    I think we can afford to wait till the expansion comes out. We won't find a modeller any time soon, so I don't see many options for now.

    In the mean time let's figure out jobs. So far we have:
    * BP(me) - mapping
    * Chilly - skinner
    * King of Atlantis - story, descriptions, units ideas(?)
    * ?????? - Modeling
    * ?????? - txt management( I guess I could do some of thsi when it ends)

  13. #133
    Don't worry, I don't exist Member King of Atlantis's Avatar
    Join Date
    May 2005
    Location
    Ruins of Atlantis a.k.a Florida
    Posts
    1,658

    Default Re: Atlantis Total War

    Ok if you guys dont want to go yet ill stop complaining

  14. #134

    Default Re: Atlantis Total War

    ok, well, i'm in canada right now and still cant seem to draw good concept, prehaps a modeler could be advertised in if we ACTUALLY ADVERTISE THE MOD! no one really knows its out there! i an highly against your other mod idea KoA, i still suggest that we make this a invansion mod for vanilla rtw, or . . . we can wait for troy total war to come out and we make it a expansion for troy (myth, timeline, it sortof fits). i guess its ok to make it a expansion for BI but i dont like it:
    1. the name? ROME TOTAL WAR: BARBARIAN INVANSION-RETURN OF ATLANTIS my point is, who's ever heard of an expansion of a expansion?
    2. the eastern romans are all you will be able to fight. so i suggest this be either a mod to troy (it'll be done sooner or later, they do have a trailer done after all)-now that i think of it i do think that asking if we can join troy totalwar and making this a expansion for troy is best, prehaps they can aid us in some way, their team is bound to have modelers that can help us help them, wat do you think?

  15. #135
    Don't worry, I don't exist Member King of Atlantis's Avatar
    Join Date
    May 2005
    Location
    Ruins of Atlantis a.k.a Florida
    Posts
    1,658

    Default Re: Atlantis Total War

    We adveritise with our sigs, and i made a thread at twcenter and rtr forum.


    Joining with troy sounds like a pretty good idea.

    Whats wrong with my other mod idea?

    oh and by the way, BP you should use one of our sigs or make your own.
    Last edited by King of Atlantis; 07-09-2005 at 03:33.

  16. #136
    Ambiguous Member Byzantine Prince's Avatar
    Join Date
    Oct 2003
    Location
    Canada
    Posts
    4,334

    Default Re: Atlantis Total War

    Well BI is gonna come out sometime, then what? Our mod will be worthless, cause no one will play the original anymore.

    Also there's nothing wrong with making it during fall of the roman empire.

    Oh and BTW I can't have a sig for now. My gynormous warn level doesn't allow it. I will make one as soon as I drop to 2 though.

  17. #137
    Don't worry, I don't exist Member King of Atlantis's Avatar
    Join Date
    May 2005
    Location
    Ruins of Atlantis a.k.a Florida
    Posts
    1,658

    Default Re: Atlantis Total War

    When Bi is made, people can still play the originial, so we dont HAVE to do it in the late period if we make it for BI.

  18. #138

    Default Re: Atlantis Total War

    1. as said before making it with BI is bad because atlantis is gona be in the east mediterranian, so the only enemy that atlantis will have is the eastern romans, and the eastern romans is too much for a extremely weakened atlantis.
    2. so i suggest joining troy, i'm asking their leader now, but in sortof a off-topic way . . .
    3. BP, what did you do? how did you get banned?

  19. #139
    Don't worry, I don't exist Member King of Atlantis's Avatar
    Join Date
    May 2005
    Location
    Ruins of Atlantis a.k.a Florida
    Posts
    1,658

    Default Re: Atlantis Total War

    1. as said before making it with BI is bad because atlantis is gona be in the east mediterranian, so the only enemy that atlantis will have is the eastern romans, and the eastern romans is too much for a extremely weakened atlantis.
    When BI is out the current campagian will still be playable, but probably will be enhanced by the new features.


    2. so i suggest joining troy, i'm asking their leader now, but in sortof a off-topic way . . .
    So we are Troy Total War: Return of Atlantis??

    3. BP, what did you do? how did you get banned?
    You should spend some time in the backroom.

  20. #140

    Default Re: Atlantis Total War

    ok, after thinking a long while and looking up names, i think i finally found a better name for the armoured spearmen, i went to this one site on atlantis and it said that atlantis was associteted with poesidon and atlas (i thought it was just poesidon ... ) so i decided, why not call them: ATLAS SPEARMEN, instead of atlantian armoured spearmen. also, i'm proud to anounce that i am making a "official" form of the doodles. and is atlantian spelled "Atlantian" or "Atlantean"?

  21. #141
    Don't worry, I don't exist Member King of Atlantis's Avatar
    Join Date
    May 2005
    Location
    Ruins of Atlantis a.k.a Florida
    Posts
    1,658

    Default Re: Atlantis Total War

    google and etc..., say atlantean.

  22. #142

    Default Re: Atlantis Total War

    and the atlas spearmen?

  23. #143
    Don't worry, I don't exist Member King of Atlantis's Avatar
    Join Date
    May 2005
    Location
    Ruins of Atlantis a.k.a Florida
    Posts
    1,658

    Default Re: Atlantis Total War

    yes, atlas fits good with heavy troops.

  24. #144

    Default Re: Atlantis Total War

    Hey chilly, about joining troy total war, as an expansion, if you're still interested, i'm still thinkin about it. Most importantly, what can you offer troy total war, if we were to do a merge?

  25. #145

    Default Re: Atlantis Total War

    i can offer my medium skill skinning abilities

    KoA-this mod we're making, is it gona be purely plato (and etc) based, or is it gona have some sci-fi too? if so, should we add th-the . . . darn, forgot the name, but i read on this one site . . that atlantis in a sci-fi version - they have some sortof vehicle, it hovers and floats and is sortof like some sort of vehicle, but it is said that atlanteans ride on those things to war . . . should we implement that into the mod? its easy to make a hovering vehicle (with a modeler that is) it wont be able to fully fly, so it will only be a few feet off the ground, so long and short range units can attack it. it will act as a sortof advanced chariot. can you think of the name of that vehicle?

  26. #146
    Don't worry, I don't exist Member King of Atlantis's Avatar
    Join Date
    May 2005
    Location
    Ruins of Atlantis a.k.a Florida
    Posts
    1,658

    Default Re: Atlantis Total War

    I think we should stick to being plato based. But we could give atlantis chariots.

    BTW, we need to think about gameplay changes, unless of course we merge as an expansion for troy.


    *slow down combat
    *reduce squalor with building effects
    *make atlantean units only trainable in atlantis and then make an auxillary system
    Last edited by King of Atlantis; 07-12-2005 at 21:47.

  27. #147
    Don't worry, I don't exist Member King of Atlantis's Avatar
    Join Date
    May 2005
    Location
    Ruins of Atlantis a.k.a Florida
    Posts
    1,658

    Default Re: Atlantis Total War

    Well ive been playing around in paintshop and decided to redo the loading bar.
    I did it in this color .

    Its not much but at least im doing something.

  28. #148

    Default Re: Atlantis Total War

    erm, bad news my "final copy" of the doodles got destroyed (dont ask, i have a stupid cousin that i'm living with right now in canada) so they might still have to be postponed . . . but hopefully not. Also, i dont think we should make a auxillery system for a number of reasons:
    1. too much work, we keep it simple
    2. we should try to keep to the "look and feel" of vanilla, so a auxillery system wouldnt fit
    3. its an expansion mod, if we make a auxillery/ZoR thing, we may as well have a total conversation.
    4. i think that we should name the atlantean skrimisher to something else, like Atlantean Auxillia or Atlantean Light Auxillia or Atlantean Irregulars, because atlantean peltast or skirmisher just doesnt sound right.

    btw-i think we should have one atlantean archer, not a light and a heavy, instead of a light archer, i think slingers would be better, cause i read somewhere that they had slingers in their army (who doesnt . . . .)

  29. #149
    Don't worry, I don't exist Member King of Atlantis's Avatar
    Join Date
    May 2005
    Location
    Ruins of Atlantis a.k.a Florida
    Posts
    1,658

    Default Re: Atlantis Total War

    Well i guess alot depends on if we merge with troy as an expansion.

    They should be atlantean irregulars

    Yah, one archer and slingers. The archers should be pretty elite and expensive, where the slingers should be cheap and weak.

  30. #150
    Proud Knight of the AMC Member RTW King's Avatar
    Join Date
    Jul 2005
    Location
    Dal Riada, Scotland
    Posts
    327

    Default Re: Atlantis Total War

    In the expansion it said some units can swim, so maybe Atlantean peasants and stuff should be able to do that since they live on a tiny island in the middle of an ocean.
    Join the AMC. Down with rappers!

Page 5 of 7 FirstFirst 1234567 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO