Results 1 to 22 of 22

Thread: The walls..

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Birka Viking's Avatar
    Join Date
    Mar 2005
    Location
    Sweden (Flen) (fairly near Birka)
    Posts
    356

    Default The walls..

    I wonder if it's possible to fix the walls it towns. So you can destroy the hole wall, and not as it is know*only sections*??

  2. #2

    Default Re: The walls..

    I doubt it. That would be hardcored into the RTW engine.

  3. #3
    Spends his time on TWC Member Simetrical's Avatar
    Join Date
    Dec 2004
    Location
    New York City
    Posts
    1,358

    Default Re: The walls..

    From what little I know, it might be possible by editing the models and animations so that the wall-destroyed model just has a pile of rubble, but I'm not sure. In any case, I don't think it's a priority for anyone right now.

    -Simetrical
    TWC Administrator

    MediaWiki Developer

  4. #4
    Member Member Wikingus's Avatar
    Join Date
    Jan 2005
    Location
    Pannonia (= Slovenia)
    Posts
    49

    Default Re: The walls..

    On the other hand you would have to ask yourself, if an entire set of walls would actually be destroyed in a single battle...

  5. #5
    Wandering Historian Member eadingas's Avatar
    Join Date
    Nov 2004
    Location
    Llanfairpwll- gwyngyll- gogerych- wyrndrobwll- llantysilio- gogogoch
    Posts
    4,714

    Default Re: The walls..

    Well, making a hole in the wall and trying to squeeze through is pretty much what happened usually... if you don't believe, see "Kingdom of Heaven" ;) And anyway, that won't solve the pathfinding problems with the wall, so no point doing it, really.
    I'm still not here

  6. #6
    EB Member... sort of Member Proper Gander's Avatar
    Join Date
    Feb 2005
    Location
    Basel, Switzerland
    Posts
    306

    Default Re: The walls..

    not a priority if you ask me.
    i would prefer to see no bigger walls than the standard stone walls, the epic and large walls are just rediculously huge!

  7. #7
    Not Just A Name; A Way Of Life Member Sarcasm's Avatar
    Join Date
    Jan 2005
    Location
    Olissipo, Lusitania
    Posts
    3,744

    Default Re: The walls..

    Even more of a priority would be to give "barbarians" oppidum-like walls.



    We are all in the gutter, but some of us are looking at the stars

    -- Oscar Wilde

  8. #8
    graduated non-expert Member jerby's Avatar
    Join Date
    Oct 2004
    Location
    ..your not my mother..
    Posts
    1,414

    Default Re: The walls..

    Quote Originally Posted by eadingas
    Well, making a hole in the wall and trying to squeeze through is pretty much what happened usually... if you don't believe, see "Kingdom of Heaven" ;) And anyway, that won't solve the pathfinding problems with the wall, so no point doing it, really.
    well, if its in "kingdom fo heaven" then it must be true...

  9. #9
    Member Member Birka Viking's Avatar
    Join Date
    Mar 2005
    Location
    Sweden (Flen) (fairly near Birka)
    Posts
    356

    Default Re: The walls..

    What i ment with this tread was that..I dont realise why you cant destroy the gates and some other sections of the walls*So my question is why is it so hard to fix that???Thats a little strange..

  10. #10
    graduated non-expert Member jerby's Avatar
    Join Date
    Oct 2004
    Location
    ..your not my mother..
    Posts
    1,414

    Default Re: The walls..

    you can destroy every sgement of teh wall, only it wont come crashing down and open a hole.
    and historically, walls didnt collapse completely. mostly it were holes, and not even that big. atleast not with battering rams. to make a wall come crashign down completely, you'll be busy all years. not teh mention the crearing of teh rubble.

    ancients walls were suprisingly good. they were boxe shaped (greeks, persians and romans) and empty inside, this boxe shaped wall will give good strength, were it not they threw the 'hole' full with rubble, earth and sand. that debris will absorb many hits ass well. so making a wall come crahsing down wasnt that easy. towers were even worse.

  11. #11

    Default Re: The walls..

    Well if you can tdemolish the walls completely can you atleast make seige engines go throuhg gates or breaches because it renders ballistas madn stuff like that almost useless in seiges as tehy cannot get through teh walls ino teh cities allowng for use later in teh battle.

    For the glory of Rome

  12. #12
    The Usual Member Ice's Avatar
    Join Date
    May 2005
    Location
    Northville, Michigan
    Posts
    4,259

    Default Re: The walls..

    Wooden Walls are a joke, they really do ned to have small catwalks on them walls to make them more useful then a palaside (sp?). They also need to have those small archer towers at the gates to actually do something.



  13. #13
    graduated non-expert Member jerby's Avatar
    Join Date
    Oct 2004
    Location
    ..your not my mother..
    Posts
    1,414

    Default Re: The walls..

    Quote Originally Posted by Spitful
    Well if you can tdemolish the walls completely can you atleast make seige engines go throuhg gates or breaches because it renders ballistas madn stuff like that almost useless in seiges as tehy cannot get through teh walls ino teh cities allowng for use later in teh battle.
    well, ballistas and scorpion are mostly (if not completly) open filed artillery. so its is correct if they are useless.
    it woudl be functional for a player to get wall crashing down like that, but its not realistic. imagine the rubble that need to be cleared...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO