Loyalty was great,
Kept you on your toes and caused you empire to crumble at points.
are they bringing back faction re-emergences too?
Loyalty was great,
Kept you on your toes and caused you empire to crumble at points.
are they bringing back faction re-emergences too?
"And when your return to your homes, tell your people that you left your general fighting in Boetia" Cornelius Sulla to a wavering line.
"It is easy to dismiss war as a simple bloody affair, nevertheless, none can deny that the greatest genious that man has possesed has always been in the pursuit of the simple, bloody affair", Klausewitz
I also want some sp. events such as emerge of the Golden Horde in MTW.
Maybe we get them back. From the wargamer preview, talking about factoions:Originally Posted by IliaDN
Adding to the chaos, still others will emerge when circumstances are right, so the strategic situation will keep a player on his toes, regardless of which faction he chooses.
Yeah, now I definitly think about it when the expan come out with feature like that. As some of you said but after you take the insurgent army side will you able to become the faction that you turn against once you defeated the loyalist army? Cause that will be great![]()
Lord of Lucius
No Matter what Pathes You Take All Lead To Death!
The GH emergence needed at bit of polish to be good. They always came in the same year, so empty those provinces the year before (so they come with less troops) and move your army in to quench them the first year. Seemed silly.
Loved the idea though, but HA's are just so annoying to fight i'd usually autoresolve...
Nope - no sig what so ever.
Agreed, Horse Archers were a nightmare to fight. Chasing skirmishing horses all over the battlefield with Infantry is not my idea of fun. For HA units it might have been better to give them fewer arrows but make them far more deadly.
=MizuDoc Otomo=
It's funny because that's what LongJohn said when Magyar asked about improving cavalry archers in STW. Cavalry archers had an anti-unit in STW which was the faster yari cavalry. It wasn't historical, but it provided an interesting gameplay within the cavalry units.Originally Posted by Jambo
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
Don't know how it would work in Rome, but in Medieval, once you chose a side, the other side appeared as rebels, and you got to keep the faction colours. Now, i don't remember if you kept the alliances if you backed the disloyal generals...Originally Posted by vale
Proud member of the Cavarly Association of Commanders
From MTW:Turks, Egyptians to MTW2: Turks again!. Passing through RTW: Scythia, Sarmatia/Baktria(this was in RTR, right?) and BI: Sarmatia, again!
What?? Sign above the dotted line?? of course!
I camped in the woods with Byzantine infantry Kats. I usually had four units of Trebizonds too. After I break their Heavy Calv, I run the archers out and pepper what's left and withdraw after I'm out of ammo. It's pretty effective except for the fact you have to wait the rest of the battle out.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
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