Poll: Would you like to see " loyalty " feature restored?

Page 2 of 2 FirstFirst 12
Results 31 to 46 of 46

Thread: Complaint.

  1. #31
    Member Member cunctator's Avatar
    Join Date
    Jan 2005
    Location
    Civitas Auderiensium, Germania Superior
    Posts
    2,077

    Default Re: Complaint.

    Quote Originally Posted by IliaDN
    I also want some sp. events such as emerge of the Golden Horde in MTW.
    Maybe we get them back. From the wargamer preview, talking about factoions:

    Adding to the chaos, still others will emerge when circumstances are right, so the strategic situation will keep a player on his toes, regardless of which faction he chooses.

  2. #32

    Default Re: Complaint.

    Yeah, now I definitly think about it when the expan come out with feature like that. As some of you said but after you take the insurgent army side will you able to become the faction that you turn against once you defeated the loyalist army? Cause that will be great
    Lord of Lucius
    No Matter what Pathes You Take All Lead To Death!

  3. #33
    Barbarian of the north Member Magraev's Avatar
    Join Date
    Oct 2000
    Location
    Denmark
    Posts
    929

    Default Re: Complaint.

    The GH emergence needed at bit of polish to be good. They always came in the same year, so empty those provinces the year before (so they come with less troops) and move your army in to quench them the first year. Seemed silly.

    Loved the idea though, but HA's are just so annoying to fight i'd usually autoresolve...
    Nope - no sig what so ever.

  4. #34
    Senior Member Senior Member Jambo's Avatar
    Join Date
    Jul 2002
    Location
    Athens of the North, Scotland
    Posts
    712

    Default Re: Complaint.

    Agreed, Horse Archers were a nightmare to fight. Chasing skirmishing horses all over the battlefield with Infantry is not my idea of fun. For HA units it might have been better to give them fewer arrows but make them far more deadly.
    =MizuDoc Otomo=

  5. #35

    Default Re: Complaint.

    Quote Originally Posted by Jambo
    Agreed, Horse Archers were a nightmare to fight. Chasing skirmishing horses all over the battlefield with Infantry is not my idea of fun.
    It's funny because that's what LongJohn said when Magyar asked about improving cavalry archers in STW. Cavalry archers had an anti-unit in STW which was the faster yari cavalry. It wasn't historical, but it provided an interesting gameplay within the cavalry units.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  6. #36
    Senior Member Senior Member Jambo's Avatar
    Join Date
    Jul 2002
    Location
    Athens of the North, Scotland
    Posts
    712

    Default Re: Complaint.

    Quote Originally Posted by Puzz3D
    It's funny because that's what LongJohn said when Magyar asked about improving cavalry archers in STW. Cavalry archers had an anti-unit in STW which was the faster yari cavalry. It wasn't historical, but it provided an interesting gameplay within the cavalry units.
    Heh, and all the better it was for it! This is one of these clear situations where gameplay should supersede historical accuracy. Good on you LohnJohn (I wish he'd never left CA). As a result I never minded horse archers in STW simply because I knew I could build a unit of Yari cav to counter them. Now, in Rome it's a case of Ctrl + A and target the horse archers until they (hopefully) get caught or rout. Otherwise, it's leave computer and get a beer while the insanely stupid chase round the square battle map ensues...

    For that reason alone I never play against the Eastern factions. One could consider making all horse archer units use the "heavy horse" model because I think I'm correct in saying that it's slower??
    Last edited by Jambo; 06-01-2005 at 16:20.
    =MizuDoc Otomo=

  7. #37
    Member Member cunctator's Avatar
    Join Date
    Jan 2005
    Location
    Civitas Auderiensium, Germania Superior
    Posts
    2,077

    Default Re: Complaint.

    Foot archers are good and accurate counter against horse archers. There is no need to introduce ahistorical elements in gameplay. I never have problems fighting eastern factions.

  8. #38
    Dragon Knight Member Betito's Avatar
    Join Date
    Aug 2004
    Location
    Mexico City
    Posts
    161

    Default Re: Complaint.

    Quote Originally Posted by vale
    Yeah, now I definitly think about it when the expan come out with feature like that. As some of you said but after you take the insurgent army side will you able to become the faction that you turn against once you defeated the loyalist army? Cause that will be great
    Don't know how it would work in Rome, but in Medieval, once you chose a side, the other side appeared as rebels, and you got to keep the faction colours. Now, i don't remember if you kept the alliances if you backed the disloyal generals...
    Proud member of the Cavarly Association of Commanders
    From MTW:Turks, Egyptians to MTW2: Turks again!. Passing through RTW: Scythia, Sarmatia/Baktria(this was in RTR, right?) and BI: Sarmatia, again!
    What?? Sign above the dotted line?? of course!

  9. #39
    Senior Member Senior Member Jambo's Avatar
    Join Date
    Jul 2002
    Location
    Athens of the North, Scotland
    Posts
    712

    Default Re: Complaint.

    Quote Originally Posted by cunctator
    Foot archers are good and accurate counter against horse archers. There is no need to introduce ahistorical elements in gameplay. I never have problems fighting eastern factions.
    Not every faction has access to foot archers ...
    =MizuDoc Otomo=

  10. #40

    Default Re: Complaint.

    If the answer to HA is to simply make a counter unit like the ahistorical Yari cav unit, why would anyone then bother with HA?
    Eastern armies would lose their uniqueness and westernised warfare would prevail. How is this a good move?

    HA can be countered and if a faction has no archers I am sure they have slingers who are adequate. Inventing some cock and bull unit because HA are hard to catch certainly is no answer IMO

    -------------------

    Re-emerging factions.......yes
    Civil war.......definitely!!!

    .......Orda

  11. #41

    Default Re: Complaint.

    Quote Originally Posted by Orda Khan
    If the answer to HA is to simply make a counter unit like the ahistorical Yari cav unit, why would anyone then bother with HA?
    Because the yari cav had a counterunit. That's why.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  12. #42

    Default Re: Complaint.

    That is fine, if you are playing STW and have identical units. Both MTW and RTW feature different factions with unique units so giving each a yari cav type counter would return to STW.
    The one thing I really enjoyed about MTW campaign was the different tactics required with each faction.
    But I am off topic

    ......Orda

  13. #43

    Default Re: Complaint.

    Originally Posted by The Shogun (of the .COM)
    Q. In addition to barbarian invasions, will we see signs of internal strife in the western empire with break-away empires such as the Imperium Galliarum.
    A. Yes. And no. There are mechanisms in place to allow for rebellions to flare up into civil wars. We also have taken account of the rival Emperors that appeared from time to time, so a Roman faction may split and have more than one Emperor in being. The Gallic Empire is 100 years before the period of BI, so you won't see that happening. You might find that there is a breakaway faction in that area, though, if you don't keep an eye on the internal order of Rome as well as defending the borders.

    Q. Will there be civil wars?
    A. Yes. The rebellion mechanisms have changed to allow for rebellions to spread, and to allow for disloyal generals making a stab for ultimate power themselves.
    Fanatasitc!

    i knew they wouldnt let us down!


  14. #44

    Default Re: Complaint.

    TITLES

    TITLES

    TITLES


    "senate offices" are inconsequential
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  15. #45
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Complaint.

    I camped in the woods with Byzantine infantry Kats. I usually had four units of Trebizonds too. After I break their Heavy Calv, I run the archers out and pepper what's left and withdraw after I'm out of ammo. It's pretty effective except for the fact you have to wait the rest of the battle out.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  16. #46
    Senior Member Senior Member Jambo's Avatar
    Join Date
    Jul 2002
    Location
    Athens of the North, Scotland
    Posts
    712

    Default Re: Complaint.

    Quote Originally Posted by Orda Khan
    If the answer to HA is to simply make a counter unit like the ahistorical Yari cav unit, why would anyone then bother with HA?
    Eastern armies would lose their uniqueness and westernised warfare would prevail. How is this a good move?

    HA can be countered and if a faction has no archers I am sure they have slingers who are adequate. Inventing some cock and bull unit because HA are hard to catch certainly is no answer IMO

    .......Orda
    Slingers have a lower range and so aren't an adequate counter.
    =MizuDoc Otomo=

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO