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Thread: modding military production capability of captured settlements

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  1. #4
    Member Member Spartiate's Avatar
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    Jun 2004
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    Default Re: modding military production capability of captured settlements

    Yes RTR has ALREADY a superior training system in place but it is still possible for say the Seleucids to train their elite units in a captured Greek city as both are of the Greek culture.If however you capture a Roman settlement you cannot train ANY units from their barracks buildings.......you must first build your own.Not only that but the Roman barracks will have a negative effect on population loyalty until you destroy it.
    In RTR 6.0 the ZoR(zone of recruitment) will become much more important as you will (initially i think)be able to train regionally specific units only.By this i mean that if you conquer Italy you will not be able to train Hastati but you will be able to train Italian Infantry and Samnite units.For your phalanxs' you will have to send back to mother Greece.I'm not sure if they are implementing some sort of colonisation feature however.Let's say that after you build a certain number of Greek buildings or one special building that is very expensive and takes 20 turns or something,then you will be able to train Greek units as the natives will have "gone Greek".I believe they are doing something like this in EB with the Ptolemic Empire.

    Apologies to the RTR and EB teams if i have stated any falsehoods in my post.
    Last edited by Spartiate; 05-27-2005 at 14:43.
    "Go tell the Spartans,stranger passing by that here,obedient to their laws we lie."

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