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  1. #1

    Default Peasant Mods?

    I'm sure I'm not the first to have thought of this, but being new to the forums I haven't been able to find this: Is there a mod out there that allows for increased sizes of peasant units for migration/colonization purposes? I would like larger peasant units that escalate proportionally to the size of settlements (peasants 120-->migrants 250-->colonists 500), so that I can shift city population more efficiently and with greater historical accuracy.

    I think I saw that there is a maximum size for a modded unit of 60, or was it 500? Any help would be appreciated.

  2. #2

    Default Re: Peasant Mods?

    Max number of soldiers in a unit is 60 as per export_descr_unit. That then gets doubled and quadrupled for large and huge unit size settings.
    Last edited by Epistolary Richard; 05-27-2005 at 14:45.
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  3. #3

    Default Re: Peasant Mods?

    How does the large and huge unit size switch work? Sorry if these are elementary questions but I'm new to RTW and to the TW series, and I wasn't able to find similar information in the forums here.

    Right now I'm playing through my first campaign, and the only significant issue I'm having since patch 1.2 is the inability to move large populations around. Can I switch the large/huge on just for particular units or is it all or nothing? Can I switch it mid-campaign? Is the default for the Roman campaign already large, with peasants and some barbarian mercs at 120 men?

  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Peasant Mods?

    To change the unit size settings, I think its in the main menu click options, then tick advanced options. It should appear then. It only works on new campaign games though.

    To change the size of individual units you'd have to mod them.

    Welcome to the forum

  5. #5

    Default Re: Peasant Mods?

    to change the unit size as the population of ur city grows is impossible i think(this is wot u wanted to do right?) it would be much simpler to create serparate units. ie have one lot of peasants with smaller unit size avaliable at only lv 1 city, then have another different unit of peasants which has more men avaliable at only lv 2, etc etc and so on and so forth. u could use the same skins and eveything and it would require a minimum amount of editing
    so for example have:
    peasants rank 1- trainable at lv 1,2 city unit size small
    peasants rank 2- trainable at lv 3,4 city unit size medium
    peasants rank 3- trainable at lv 5 city unit size large...
    easy lol hope that helps and welcom to the forums
    cheers knoddy
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  6. #6

    Default Re: Peasant Mods?

    Instead of went through all those skinning and copy, paste, why don't you increase the amount of man in the desc_unit to a larger one? BTW Richard you know what the max one can increase the unit to? I mean from 60-XX
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