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  1. #1

    Default Re: Peasant Mods?

    Instead of went through all those skinning and copy, paste, why don't you increase the amount of man in the desc_unit to a larger one? BTW Richard you know what the max one can increase the unit to? I mean from 60-XX
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  2. #2

    Default Re: Peasant Mods?

    Instead of went through all those skinning and copy, paste, why don't you increase the amount of man in the desc_unit to a larger one?
    this isnt wot he was asking(at least i dont think)
    he wanted the peasant unit sizes to grow as the city grew(i think)

    BTW Richard you know what the max one can increase the unit to? I mean from 60-XX
    richard answered this question already for u the max unit size in descr_units.txt is 60 this is then doubled and then double again depeding on the unit sizes u have selected in the options.

    there would be no need to copy and paste skins in my solution. all u need to do is copy and paste the peasant entries in the relevant text documents and renaming the unit. It would use the same modles, and skins.
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  3. #3
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Peasant Mods?

    I think what he was asking is to mod the game so he can migrate populations. Peasants are at maximum number of units (60) on default. You can't get bigger than this. This means at the hugest setting, you get 240 peasants max. That's the max per unit (without officers).

    What I suggest you do, is just mod their build time to 0 and cost to be very low. So in one turn, you can create 240 x 10 = 2400 citizens (a full stack) for migration, per settlement.

  4. #4

    Default Re: Peasant Mods?

    ya that would prolly work better than my idea which didtn really give him wot he wanted which was larger peasant sizes but i have a question now...wot do u mean by migration?? i know the meaning of the word but r u saynig there is a way to recruit peasants in one town then migrate them to another town somehow??? i have been playing Rome since its release and i was completely un aware that this was possible could someone confirm/deny this and if its true tell me how...please
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  5. #5

    Default Re: Peasant Mods?

    By 'migration' he just means building the peasant unit in one town (and thus reducing their population) and then disbanding it in another town (and thus increasing that town's population).
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