Originally Posted by Puzz3D
No Korean Skirmishers??
No Korean Spearmen??
why not?
Originally Posted by Puzz3D
No Korean Skirmishers??
No Korean Spearmen??
why not?
The winds that blows -
ask them, which leaf on the tree
will be next to go.
The list wasn't mean to be complete. It's mostly to show the two new cav types, and I included 3 basic infantry. More unit types can be added.Originally Posted by barocca
It's my understanding that Korea at the time was noted for its archers. I guess you could have some Korean archers, spearmen and javelins which are not very good in melee.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
My unit list included both. It is way back in archives but I think it was something like this......
Yuan/Imperial HC
Mongol HC
Yuan/Imperial HA
Mongol LC
Korean Guardsman
Korean Spearman
Korean Skirmisher
Yuan/Imperial Archers
Yuan/Imperial are the Golden Horde units from MTW
Added to this I suggested Thunder Crash Bombs for Artillery units, if this is not possible then maybe revert to using the Thunder Bomber unit
.......Orda
That list looks good to me.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
what would you recommend as combat stats, costs, unit sizes for MP?
The winds that blows -
ask them, which leaf on the tree
will be next to go.
100 man units would be nice![]()
.......Orda
That will take months of work with a guideline for the desired gameplay to figure out.Originally Posted by barocca
Last edited by Puzz3D; 05-29-2005 at 20:24.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
Maybe it's reasonable to
1. make them available at all (importing Graphics etc.)
2. Give them values that work reasonably for an SP-Campaign.
3. Release a new beta version of the mod for all to playtest and evaluate
or
4. Release a test version to dedicated players like Puzz3D and CBR
to work out the values before the finished version goes public?
R'as
![]()
Singleplayer: Download beta_8
Multiplayer: Download beta_5.All.in.1
I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller
Oh! Missed the return of this project 'til now...
The Wargames Research Group produced a couple of great, well researched army lists for the Yuan Chinese/Mongols for their miniature rules ('classic' and D.B.M.). I've condensed them down to the following at the time of the invasions of Japan:
both invasions:
Mongol Guard Extra-Heavy Cavalry (regular, lance and bow)
Mongol Heavy Cavalry (regular, lance or bow)
Mongol Light Cavalry (regular, bow)
Chinese Guard Heavy Infantry (regular, sword and shield)
Han-chun (north Chinese) Medium Infantry (regular, armed with sword or spear and shield)
Han-chun Crossbowmen and archers (regular, medium armour)
Korean Medium Infantry (regular, spear and 'pavise' shield)
Korean Light Archer skirmishers (regular)
counter-weight catapult (stones or 'thunder-crash' bombs)
second invasion only:
Hsin-fu-chun (ex-Sung south Chinese) Medium Infantry (irregular, spear and shield)
Hsin-fu-chun Crossbowmen and archers (irregular, medium armour)
Hsin-fu-chun Light Archer skirmishers
Hsin-fu-chun Firelance skirmishers (irregular, medium armour)
Hsin-fu-chun Handgunner skirmishers (irregular, medium armour)
Southern Tribal Medium Cavalry (irregular, light spear/javelin and shield)
'Regular' vs 'irregular' in WRG terms roughly means the difference between enlisted troops trained to fight and manoeuvre in formations and obey formal orders versus a less formal, tribal or clan organisation.
The army list notes mention handgunners first being recorded in 1288 but 'possibly used earlier'.
Not sure how this equates to the STW/MTW troop types - I'll have a look.
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