We already have the unit balance worked out without using the "afraid of" feature. Six combat points is a lot and basically creates an anti-unit. Hatamoto, ninja and especially kensai are tricky to balance due to their small size. Right now shooting at these units is probably the best way to counter them, but you could use the afraid of feature to make them vulnerable to specific melee units.
barocca said, "like an archer unit type (new unit type up my sleeve) that would be not afraid of infantry but petrified of cavalry, allowing even the lightest cavalry to sweep them aside (literally), while the unit still remains a threat to infantry as long as cavalry can be kept away from them."
We already implemented that in the MP stat by giving SA a -2 anti-cav bonus. We did not apply this -2 to the SP stat. Online battle results indicated it was required for MP where the SA are modelled closer to their honor 1 equivalent rather than to an honor 2 equivalent so that the SA would retain some melee capability against infantry, but fall quickly to cav.
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