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  1. #1

    Default Re: Introduction to editing cities

    placeholder2

  2. #2

    Default Re: Introduction to editing cities

    placeholder3 (please don't merge these)

  3. #3

    Default Re: Introduction to editing cities

    Absolutely awesome, dsyrow. Can't wait for more.
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  4. #4
    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: Introduction to editing cities

    TVFaces = Texture Vertices. You haven't done any UVW mapping hence the error (I thought I responded to this in another thread).

    My arcane script? hehe, well, it's what happens when you code and reverse engeneer simultaneously and in the time frame of one week. Although you are certainly not the first to complain about my obscure script

    edit Good job !
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    Wandering Historian Member eadingas's Avatar
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    Default Re: Introduction to editing cities

    Hey Verc, why don't you get around doing an editor for settlement plans?
    I'm still not here

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    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: Introduction to editing cities

    meh, don't want to

    Well actually it's because I don't know exactly what is involved and secondly I want to get caught up in everything else before I start a new project.
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  7. #7
    Wandering Historian Member eadingas's Avatar
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    Default Re: Introduction to editing cities

    I can tell you exactly what is needed, and it shouldn't really be a problem for someone like you (yes, I am sucking up in desperation ;) - it doesn't require editing any 3d objects, only to take some data from them (namely, floor size of each), the rest is easy. Maybe you could at least do that part? If I had a script that takes length and width of every Item, I could then go and pester, say, MrHide, about putting it all into a nice GUI...
    I'm still not here

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