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Thread: Introduction to editing cities

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  1. #1
    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: Introduction to editing cities

    meh, don't want to

    Well actually it's because I don't know exactly what is involved and secondly I want to get caught up in everything else before I start a new project.
    I have found God.

  2. #2
    Wandering Historian Member eadingas's Avatar
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    Default Re: Introduction to editing cities

    I can tell you exactly what is needed, and it shouldn't really be a problem for someone like you (yes, I am sucking up in desperation ;) - it doesn't require editing any 3d objects, only to take some data from them (namely, floor size of each), the rest is easy. Maybe you could at least do that part? If I had a script that takes length and width of every Item, I could then go and pester, say, MrHide, about putting it all into a nice GUI...
    I'm still not here

  3. #3

    Default Re: Introduction to editing cities

    eadingas, I'd really hope for Verci to finish polishing the XIDX packer, and fix a possible bug in the CAS script, oh and also fix any possible bugs in the new items.db editor that he wrote. CA may include a settlement editor in the expansion anyhow...

  4. #4

    Default Re: Introduction to editing cities

    Its cool, but really confusing,

  5. #5

    Default Re: Introduction to editing cities

    Wow, cool, thnx, can't wait to get homefromwork now..

    -Skel-

    Age of vikings and fanatics: Total War

  6. #6
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Introduction to editing cities

    were can i get all tools needed,

    We do not sow.

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