Quote Originally Posted by knoddy
im pretty sure that there is no pop cap/limit for babarians as current there is only 2 reasons y they cannot build past the minor city lv.
1. they cannot build that lv core buildings, this is simple to fix, just go into descr_buildings(i think) and change it so that barbarians(might have to do for individual factions might be cultural)
2. there is no modles for higher than minor city, so theoretically it should just be a matter of creating the modles and getting them in game
NOTE i do not know if this is correct or not i assume it is but i could be wrong if someone has gotten this working in game please post, if u have tried and failed let us know too so we can work it out.

btw this is not true. i dont know about ur experiences with babarians but in my games they r the best at dealing with squalor, they dont seem to suffer as much from it and also since their cities cant(currently) go past minor city, the cant get huge lvs of squalor in the cities. its such a pain to have ur huge cities with like 130% squalor penalty(before the patch, i think it was capped at 100 wasnt it?) and a distance from capital penalty of like 100% lol.
cheers knoddy
They don't build squalor faster, I was testing population effects with cheat codes ,20k barbarians in a minor city do build huge amounts of squalor, but if you set the starting city size to huge in descr_strat.txt they have normal squalor. Problem is even with the ability to build the third and fourth stage core buildings they don't trigger the upgrade_city_large_city event when reaching 12k, and remain at the minor city stage; thus the core buildings do not apear in the build option menu. You can start the campain with huge citys and imperial palaces already built, I used the roman city images for those stages in testing, but it is a huge advantage in that they can build anything, populations grow quickly, and civil content is high.