the most money i've got per turn was 100 million a turn. but i had 3 protectorates that came up with about 80 million
the most money i've got per turn was 100 million a turn. but i had 3 protectorates that came up with about 80 million
We do not sow.
If you play anything but a barbarian faction, you are seriously doing something wrong if you are not rolling in cash at the beginning of every turn. Now, for the barbarians, especially those without easy access to greece, it's a completely different story, so there you'll have to manage your economy. But when it comes to the mediteranian factions, all you have to do is open some ports and make some trade agreements, and the money comes in faster than you can spend it.
If you still have problems with your cash flow, conquer carthago, italy, greece, the coast from southern turkey to jerusalem or egypt. Any of these regions will give you more money than you can ever spend.
Gôtt mos, Lennart.
People, you are building way too many units. Keep only 2-3 peasants in every city is usually more than sufficient as a garrison.
I keep a few mobile response forces of cavalry or chariots to mop up random rebels and bandits.
Other than that, 3-5 armies is more than enough to maintain octopus expansion in all directions.
By the time I get 20 regions, I'm usually rolling in dough. When I have trouble keeping the treasury below 50k to avoid corruption since I get almost that much every turn, I either bribe like crazy or donate to a poor AI faction. The latter tends to produce a challenge.
For example, as a western faction, donations to Seleucids and bribing away of Egyptian forces help the Seleucids become a superpower for you to take on in end game.
I always prioritize the trader line, ports, roads, and mines in my building.
I rarely build military buildings and prefer to capture those facilities from the enemy.
First of all I build temples and gov. buildings.Originally Posted by katank
Agreed.Originally Posted by katank
What also makes for a good game is - when you have to much money - spending money on your other side of the map friend ,
This is what I mean;
when I was playing the Romans - rolling in cash - I decided to help the Seleucid Empire versus the Egyptians ( Who I really hate.. ) so I sent in a diplomat and gave them all the money I had left when I was about to end my turn.
The fun part is that you cna now hope for great battles if you - in the end game - decide to end your alliance , an alliance isn't necessary , just makes it a little more fun and real , in my opinion
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The "give an opponent 40 K/turn" doesn't always work, though. As the Greeks, I tried to make the Numidians a force to reckon with, through giving them hundreds upon hundreds of dinarii throughout the campaign. Didn't help, they still got majorly screwed by the Scipii. Damn, they're truly a sucky faction in the hands of the AI! :)
Gôtt mos, Lennart.
you'll be having a hard time in RTR with that policy. you'll never get more than humple peasants if you only capture military buildings from the enemyOriginally Posted by katank
We do not sow.
Farms should always get the first priority as they increase the tax money by boosting the population, also you earn more denari on the harvest then you do on the trade income + that you still earn money on them while you`re besieged.Originally Posted by katank
Priority list:
1.farms
2.ports
3.mines
4.traders
5.roads
Runes for good luck:
[1 - exp(i*2π)]^-1
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