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Thread: the cost and melee value of cav archers

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  1. #1
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: the cost and melee value of cav archers

    seems fair enough

    turning speed
    there is an unusual setting in the MTW build prod file
    it affects cohesion
    i think (off to work in 2 mins) it was radius? or similar

    it effects dispersion on the battlefield and has an effect on control,
    perhaps reduce radius will improve turn?

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  2. #2

    Default Re: the cost and melee value of cav archers

    Quote Originally Posted by barocca
    perhaps reduce radius will improve turn?
    I don't think so because we tested units that were not dispersed. If you move a cav archer in Samurai Wars and it has to rotate into position, it takes considerably longer than it did in STW. All unit types are similarly affected. For instance, when maneuvering an infantry unit forward and turning twice to make a rear attack on an engaged enemy unit takes considerably longer. In Samurai Wars it takes two YS 50 seconds to defeat a WM with that maneuver, but only 20 seconds to do the same thing in STW. The rotation speed in STW was quite fast.

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