Quote Originally Posted by Kekvit Irae View Post
I would like to see if they rebalance the damn bayonets in NW. A single good hit will kill anyone, but I was in a saber fight with someone and the guy STILL didn't go down after four solid hits. FOUR. There's absolutely no point in using swords unless you are cavalry (and even then the lancer easily wins out in that department since they have a lance for charging and a sword if you get dismounted). A sharpened saber should be no less dangerous than a bayonet. Sure, the bayonet is perfect for taking out charging cavalry when it's couched, but the only advantages it should have over a sword are easy access for line infantry and for the range.

I'd like to see a way to prevent engineers from building stuff inside buildings. It's just too easy to build sandbags and barricades in the second floor of a house (often ON the stairs) and just wait for the timer to go down.

More fixed artillery, or incentives for people to play as artillery trains.

/rant
I have not played NW, so I can only go off of what you said about it. That said, I long rifle with a bayonet on it is a far better infantry weapon than a sabre. A lance is also a far more lethal cavalry weapon. If you are stabbed through by a lance or bayonet in the torso or head, you would likely die from that one wound. That said, as a sabre is a slashing weapon, and good depth of cut cannot always be easily achieved (for instance, in the chest, of you do not work your way in between the ribs, you will likely only give a flesh wound that will not be lethal. (unless it gets infected) Also, Thick clothing, gear, etc. protects much better against a sabre wound than a stabbing wound from a lance of bayonet. While I do not agree that it should take four hits for someone to go down, I think two would be reasonable. I definitely would not rebalance the bayonets though, I would rebalance the sabres. The bayonets are not over-powered, the sabres are underpowered.