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Thread: Sweet Realistic Medieval Combat (Mount and Blade)

  1. #2251
    Member Centurion1's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    your method is only for like 7k and you can only do it like once.

    i have like at least 150k befor ei go independent

  2. #2252
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Centurion1 View Post
    your method is only for like 7k and you can only do it like once.

    i have like at least 150k befor ei go independent
    Well theoretically I can do it in all but one kingdom, the kingdom I want to swear fealty to.

    And what do you mean by "go independent"? And so you are saying that when I raid a village I should kill off their livestock as well?
    Last edited by Hooahguy; 07-03-2011 at 00:53.
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  3. #2253
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    dear god man. the overarching goal of the game isd to become an independent king of your own nation and wipe out all the other factions!

  4. #2254
    Oni Member Samurai Waki's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    One of the best ways to continuously make money, while being able to support a decent sized army is to invest fairly early on in businesses through guilds. Having a high trade is essential, but you can really roll in the dough if you invest in the right businesses in the right places. Vetluga is optimal for building a winery, since grapes are usually fairly cheap to buy there, etc. With this route you can build up a decent sized army, take over a wealthy town, and start your kingdom from there, no need to even become a vassal.

  5. #2255
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Centurion1 View Post
    dear god man. the overarching goal of the game isd to become an independent king of your own nation and wipe out all the other factions!
    Calm down bro, Im still very new to this game and I dont have much time in the game, especially since my laptop broke. To put this in military terms for your future career in the army, think of me as that annoying soldier in your squad who always asks questions.

    Quote Originally Posted by Samurai Waki View Post
    One of the best ways to continuously make money, while being able to support a decent sized army is to invest fairly early on in businesses through guilds. Having a high trade is essential, but you can really roll in the dough if you invest in the right businesses in the right places. Vetluga is optimal for building a winery, since grapes are usually fairly cheap to buy there, etc. With this route you can build up a decent sized army, take over a wealthy town, and start your kingdom from there, no need to even become a vassal.
    That actually sounds like a great idea. What level of trade do you think is optimal? Because Id like to spend most of my points on combat and other related skills. Admittedly, trade is lower on the list but I think Ill need to change that.
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  6. #2256
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Hooahguy View Post
    Calm down bro, Im still very new to this game and I dont have much time in the game, especially since my laptop broke. To put this in military terms for your future career in the army, think of me as that annoying soldier in your squad who always asks questions.


    That actually sounds like a great idea. What level of trade do you think is optimal? Because Id like to spend most of my points on combat and other related skills. Admittedly, trade is lower on the list but I think Ill need to change that.
    hopefully a career. and im not mad its all just so humorous. Enterprises have nothing to do with trade level. you go to guildmaster and ask to build one. one per city. you want to choose a good one. velvet usually sells good but is expensive to set up. enteprrises are long temr investments that take many weeks to start making cash past your intital investment. they offer financial security though.

  7. #2257
    Senior Member Senior Member naut's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Axes? Morning Stars? 2Handed Swords? Bastard Swords?

    None. I prefer my 4 Handed Sword:

    #Hillary4prism

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    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I dont get it, hows it humorous? I dont know much about the game and the manual only really covers combat.

    So Im thinking, rob some kings and peasants, set up a guild, get rich in a few weeks, raise an army, take over the world.
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    Oni Member Samurai Waki's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Enterprises don't have anything to do with your trade skills, but they keep you afloat so you can have a dependable core of troops who will protect you as you rake in the cash from trade-- This route I've managed to get to a 150,000k far more quickly than depending on taxes from villages. High Trade and Good Inventory Management = Buckets of Cash.

  10. #2260
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Guilds? Has this game changed that much since I last played WB.

  11. #2261
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Mailman653 View Post
    Guilds? Has this game changed that much since I last played WB.
    I think he meant enterprises in various cities.


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  12. #2262
    Member Centurion1's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by india View Post
    I think he meant enterprises in various cities.
    he does.

    hooah enterprises at best will only make you like 600 gold a turn and you have to think about the expensive price tag for the best ones like velvet (i dont play native anymore so dont quote me) which are around like 15k or so.

  13. #2263
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Centurion1 View Post
    he does.

    hooah enterprises at best will only make you like 600 gold a turn and you have to think about the expensive price tag for the best ones like velvet (i dont play native anymore so dont quote me) which are around like 15k or so.
    So would you say that investing in a guild is worth it?
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  14. #2264
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    yes but you need a few of them just one is a drop in the bucket you know what i mean?

  15. #2265
    Senior Member Senior Member naut's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    IIRC:

    Bakery. Cost 1500 Denars.
    Brewery. Cost 2500 Denars.
    Iron-works. Cost 3500 Denars.
    Oil press. Cost 4500 Denars.
    Wine press. Cost 5000 Denars.
    Weaver (2 types). Both cost 6000 Denars.
    Tannery. Cost 8000 Denars.
    Dyeworks. Cost 10000 Denars
    #Hillary4prism

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    And hold that everything depends upon having the “right” religion.
    But when one really knows, one has no need of religion. - Mahavyuha Sutra

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  16. #2266
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    So would it be wise to start with the bakery and work your way up?

    Also, I was looking at mods. The Floris mod pack looks good.
    Last edited by Hooahguy; 07-04-2011 at 03:00.
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  17. #2267
    Senior Member Senior Member naut's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Hooahguy View Post
    So would it be wise to start with the bakery and work your way up?

    Also, I was looking at mods. The Floris mod pack looks good.
    You can only set up one enterprise.

    Floris mod is a good upgrade of native.
    #Hillary4prism

    BD:TW

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    And hold that everything depends upon having the “right” religion.
    But when one really knows, one has no need of religion. - Mahavyuha Sutra

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  18. #2268
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    So in comparison to POP, Floris is like a beefed up version of Native while POP is a whole different ball game, right?
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  19. #2269
    Senior Member Senior Member naut's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Hooahguy View Post
    So in comparison to POP, Floris is like a beefed up version of Native while POP is a whole different ball game, right?
    Basically, yes.
    #Hillary4prism

    BD:TW

    Some piously affirm: "The truth is such and such. I know! I see!"
    And hold that everything depends upon having the “right” religion.
    But when one really knows, one has no need of religion. - Mahavyuha Sutra

    Freedom necessarily involves risk. - Alan Watts

  20. #2270
    Member Centurion1's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Hooahguy View Post
    So in comparison to POP, Floris is like a beefed up version of Native while POP is a whole different ball game, right?
    way way way different and way way way way way way way way harder

    as they say in the pop forums you better bring some vaseline.

  21. #2271
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Just play native first. I've sunk hours into native and still have a ton of mods lying unplayed on my hard disk. POP is pretty vast, and can be a little confusing if you run into it straight away. I'd tried it long back and I got overwhelmed by the very size of the parties and the number of factions....haven't picked it up again as yet.

    About enterprises; You need to run around a bit to see which will prove most profitable where. There is a slight difference, depending on the city. Plus after you start one if you can manage to find the raw material cheaper in some other city, then buying it and bringing it to the factory will increase profit even further.
    However like it's been mentioned you can't survive by that alone. To maintain high tier troops the best way is to trade.
    Edit: Or own a few cities.


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  22. #2272

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Centurion1 View Post
    as they say in the pop forums you better bring some vaseline.
    The mod is going to need it after Hooah shows them whats up
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  23. #2273
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Steam sale: Warband for less than $8, Fire and Sword for less than $4.
    Now Im mad, I got Warband for $30 less than a week ago.
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  24. #2274
    Member Centurion1's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    i know im pissed im prob gonna pick up wfas though

  25. #2275
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Centurion1 View Post
    i know im pissed im prob gonna pick up wfas though
    I was thinking of getting it too, but people say that its not as good as Warband.
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  26. #2276
    Member Centurion1's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    its not and i will probably never ever play it but its only four dollars so i am tempted.

    crazy pissed about the warband price though

  27. #2277
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Has anyone here played the cRPG mod? I saw a video for it on youtube and it looks really good. i like the idea of a persistent character.
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  28. #2278
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I prefer to expand on Native with things like troop packs, and then self-modify it so that things aren't ridiculously unbalanced and such. I can't think of any specific examples, but basically making things more reasonably priced, mainly buildings. That way I still get the native experience, but it makes more sense to me.
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  29. #2279
    Member Centurion1's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Hooahguy View Post
    Has anyone here played the cRPG mod? I saw a video for it on youtube and it looks really good. i like the idea of a persistent character.
    yeah i have played every mod made for warband i think.

    i prefer total conversions but crpg is pretty good.

    i prefer diplomacy mod ove rit though

    all i can say about mods for this is make sure the community is active and good and that it isnt a beta. Otherwise its bugs galore

  30. #2280
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Which would you say is the most active MP-wise?
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