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Thread: Sweet Realistic Medieval Combat (Mount and Blade)

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  1. #1
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Sweet Realistic Medieval Combat

    I'm finding the new controls and shieldspeed to have changed the game a whole lot, without it being impossible.

    I was just able to finish the training at Veteran level, but the champions ripped me to pieces... They were too fast with their swings so I couldn't block them well enough and the lag between dropping the shield and attacking with the sword was too long.

    Did get two champions in a row, but then it was me with a shield against a twohander... No contest at all... His reach put me on the defensive at once and I never got out as his sword was faster than mine on top of the problem mentioned before.

    In battle archers are immesively stronger, they fire very fast now, and they have become very accurate, and the FF and getting in the way of each other is much lower.
    Sea Raiders are damn scary, even more than they ever were. They can stomp all over knights on slightly hilly maps because of their ranged capability (which they use longer before switching to melee weapon) and their long axes.
    I had my character's army of 22 (fairly crappy but it had a few good troops) join a Manhunter party of 15 fighting 9 Sea Raiders. We won, but it had been costly. I had lost every single of my good troops and half of the rest, got knocked out myself in the first fight, and the Manhunters were a mere 7 after the battle.
    Last edited by Kraxis; 12-10-2005 at 01:53.
    You may not care about war, but war cares about you!


  2. #2
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat

    .711 is out now!

    Some improvements and whatnot, including the ability to have inverse mouse direction direct attack direction.

    Plus, in both .710 and this new version, blood on bodies and swords has been added depending on where you get hit-its great!

    Crazed Rabbit
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  3. #3
    Member Member lugh's Avatar
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    Default Re: Sweet Realistic Medieval Combat

    Quote Originally Posted by Kraxis
    In battle archers are immesively stronger, they fire very fast now, and they have become very accurate, and the FF and getting in the way of each other is much lower.
    Tell me about it. I ran into my first group of rogue Xbow since I upgraded, made mince meat of my lovely all cav army. I had to dismount and trek up the hill and got to the last six when my shield broke and got pincusshioned myself.

  4. #4
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Sweet Realistic Medieval Combat

    Quote Originally Posted by lugh
    Tell me about it. I ran into my first group of rogue Xbow since I upgraded, made mince meat of my lovely all cav army. I had to dismount and trek up the hill and got to the last six when my shield broke and got pincusshioned myself.
    And now you know why I keep clear of Swadian Deserters... They are next to the Sea Raiders the most evil enemies out there. I mean from a cost/benefit analysis... Dark Knights are more dangerous than the Swad Deserters, but the loot and experience is so damn good.
    You may not care about war, but war cares about you!


  5. #5
    Nobody Important Member Somebody Else's Avatar
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    Default Re: Sweet Realistic Medieval Combat

    I avoid enemy archers at all costs, I tend to gallivant around on foot in front of my troops, and as I don't use a shield, tend to look rather like a hedgehog when up against archers.

    Current tactic - dismount enemy cavalry with doublehanded sword, then shoot full of arrows 'til dead. That and occasionally charge around with a jousting lance for variety and slaves.
    Don't have any aspirations - they're doomed to fail.

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  6. #6
    Roasted To Perfection Member Microwavegerbil's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    After getting a sizable army of knights my last game things got pretty easy. Trading is THE way to make cash quick. I just loaded up and got a heavy courser (IMO the best mount besides spirited hunter just because of your massive speed) and a great lance. Sometimes your knights will get bogged down and that cause some heavy casualties, but charge in to knock down the guys stopping them and things should clear up.

    On my latest game I've found that being an entirely unmounted group can be FUN. I've managed to get a group of 5 vaegir marksmen and 4 vaegir swordsmen togethor and along with Marnid and Borcha we are tearing the countryside apart. Dark knights get jammed up on our close grouping and get killed easily. Archers and horse archers are cake as well, I'll run out in front with my steel shield with my archers and swordsmen right behind me. Definitely recommend a non-mounted play for everyone, it's a fun challenge and different way to play the game.

  7. #7
    Member Member lugh's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Microwavegerbil
    Dark knights get jammed up on our close grouping and get killed easily.
    That's how I've started dealing with them. I use a mainly cavalry force, Knights and horsemen so if I'm up against dark Knights I'll find a steep hill, dismount everyone and go after the Hunters. The DK get bogged down on the hill before they realise they need to dismount get slaughtered while I pick off the hunters with a great lance.

    Then, I got caught on a plain, my men were slaughtered and eventually my horse was lamed and I got killed. Back to the drawing board, I need a way to deal with large cavalry armies on the plains.

  8. #8
    Nobody Important Member Somebody Else's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by lugh
    I need a way to deal with large cavalry armies on the plains.
    Larger cavalry armies.

    Not an entirely silly idea - if you get a high level of tactics within your party, you can have battlefield numerical superiority every time... Even against a much larger force.
    Don't have any aspirations - they're doomed to fail.

    Rumours...

  9. #9
    Member Member lugh's Avatar
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    Unhappy Re: Sweet Realistic Medieval Combat

    edit: that's gotta be some kind of record, double posted an hour after! Teach me to have too many windowns open.
    Last edited by lugh; 12-13-2005 at 12:16.

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