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  1. #1
    Senior Member Senior Member The Scourge's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Thanks .
    I was wondering why I couldn't get through to the forums on the site .
    Thought that might be the reason .
    Thanks for the link ,downloading now .
    That's it.

  2. #2
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Thanks a lot for the links, I've been unable to get on the forums for hours.

    Any word on the changes?

    Crazed Rabbit
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  3. #3
    Significante Member Antagonist's Avatar
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    Thumbs down Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I can't get onto the forums either, and Armagan always posted changelogs there. I've been playing it for the last half-hour though, and I've observed plenty of changes:

    - World Map updated, there's two new Castles held by outlaws which you can attack. A couple of other seemingly non-functional locations are new as well.
    - The biggest one: All towns now are now fully 3d like Zendar. Initially it seems you have to walk around and find the Tavern and Merchant for each town, but after that you can go straight to them via the menu when you arrive.
    - The battlemaps have been updated. There's now very cool-looking grass around, as well as a couple of new terrain features.
    - Some new shields and armor pieces, including a second type of mail coat.
    - My personal favourite: Firearms have been implemented. There's a flintlock pistol and ammunition in the chest in the Zendar tavern, although I haven't seen any others for sale anywhere.
    - The orders system has been expanded to allow you to give orders to specific unit types (archers, cavalry etc.) However I haven't been able to test this out properly since I don't have a party yet.

    That's just the immediately noticable stuff, there may be other, more subtle changes. Gotta say this update is extremely impressive, you can really see the game beginning to come together now.

    Antagonist
    "Society is going down the drain, and it's everybody's fault but ours."

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  4. #4
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    The forums are back up.

    Here is an unofficial listing of new features.

    Lot's of goodies, and it sounds like modding got even easier.

  5. #5
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I have a question, maybe you guys could help...

    Well been a long time since I've played M&B so it isn't on my pc anymore, If I download the demo will I be able to enjoy all these new features ?
    Or are things like sieges only available later in the game, thus forcing you to buy it.

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  6. #6
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    You can get to them (all of them I think) just that you won't have much time to do it in.

    Haven't tried a siege yet - building up an army first.

  7. #7
    Member Member TB666's Avatar
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    Default Sv: Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I tried a seige.
    It is almost impossible.
    there are alot of archers and only one way up so the AI has all men there and hack you and your men as you come up.

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