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Thread: Sweet Realistic Medieval Combat (Mount and Blade)

  1. #361
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Thanks a lot for the links, I've been unable to get on the forums for hours.

    Any word on the changes?

    Crazed Rabbit
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  2. #362
    Significante Member Antagonist's Avatar
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    Thumbs down Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I can't get onto the forums either, and Armagan always posted changelogs there. I've been playing it for the last half-hour though, and I've observed plenty of changes:

    - World Map updated, there's two new Castles held by outlaws which you can attack. A couple of other seemingly non-functional locations are new as well.
    - The biggest one: All towns now are now fully 3d like Zendar. Initially it seems you have to walk around and find the Tavern and Merchant for each town, but after that you can go straight to them via the menu when you arrive.
    - The battlemaps have been updated. There's now very cool-looking grass around, as well as a couple of new terrain features.
    - Some new shields and armor pieces, including a second type of mail coat.
    - My personal favourite: Firearms have been implemented. There's a flintlock pistol and ammunition in the chest in the Zendar tavern, although I haven't seen any others for sale anywhere.
    - The orders system has been expanded to allow you to give orders to specific unit types (archers, cavalry etc.) However I haven't been able to test this out properly since I don't have a party yet.

    That's just the immediately noticable stuff, there may be other, more subtle changes. Gotta say this update is extremely impressive, you can really see the game beginning to come together now.

    Antagonist
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  3. #363
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    The forums are back up.

    Here is an unofficial listing of new features.

    Lot's of goodies, and it sounds like modding got even easier.

  4. #364
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I have a question, maybe you guys could help...

    Well been a long time since I've played M&B so it isn't on my pc anymore, If I download the demo will I be able to enjoy all these new features ?
    Or are things like sieges only available later in the game, thus forcing you to buy it.

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  5. #365
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    You can get to them (all of them I think) just that you won't have much time to do it in.

    Haven't tried a siege yet - building up an army first.

  6. #366
    Member Member TB666's Avatar
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    Default Sv: Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I tried a seige.
    It is almost impossible.
    there are alot of archers and only one way up so the AI has all men there and hack you and your men as you come up.

  7. #367
    Significante Member Antagonist's Avatar
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    Thumbs down Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Yes, the sieges are very difficult. I think the best way is recruit and train up a large force of heavy infantry, then send them up first while you hang back, maybe sniping if you are good with ranged weapons. Hopefully they should soften up the defenders enough for you to finish them off at close quarters.

    The disappointing thing IMO is that once you've captured the castle there isn't really much to do with it. They're valuable as a place to rest and to garrison troops, but aside from that nothing really goes on. Hopefully sieges will be fleshed out in the future, particularly adding a siege defense feature, and perhaps siege weapons or something. The ultimate thing (which is much further off, if it happens at all) would be to be able to beseige and capture settlements, with all of the other details that would entail. It would finally be possible to actually win the war against Swadia/Vaegir...

    Antagonist
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    Arthurian Total War Developer

  8. #368
    Member Member TB666's Avatar
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    Default Sv: Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Yeah I think the seiges are just for testing.
    Just like the pistol is.

  9. #369

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I captured the Radoghir castle in the West relatively easy (although I'm already level 7).

    The East has crossbows (insanity....) . I may attempt it later.

  10. #370
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    A new patch to version .730, version .731, is available for download from the Tale Worlds website, here:
    http://www.taleworlds.net/mb_download.html

    I don't know what it changes, but these updates are usually very good at fixing bugs in the previsou versions.

    Crazed Rabbit
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  11. #371
    Senior Member Senior Member The Scourge's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Nice patch ,but don't bother inspecting that castle you captured .
    Your own men now see you as an enemy and shoot at you .
    Still ,at least you haven't got those big orange screens anymore .
    That's it.

  12. #372
    The very model of a modern Moderator Xiahou's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Does this update invalidate .730 save games?
    "Don't believe everything you read online."
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  13. #373

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Xiahou
    Does this update invalidate .730 save games?
    According to Armagan's post, it is compatible to 0.730 :)

  14. #374
    The very model of a modern Moderator Xiahou's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Quietus
    According to Armagan's post, it is compatible to 0.730 :)
    Yup, it seems fine- thanks for the info.
    "Don't believe everything you read online."
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  15. #375
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Official Changelog
    Officially compatible with .730 savegames (but no others).

    I'll try it in a bit.

    I <3 quick patches.

  16. #376
    Just another genius Member aw89's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I play this game way to much really, wish I could activate it... (I don't have a *** ****** credit card!)

    Last Days mod is quite good, its just for 0.711 though, update sometime next week.


  17. #377
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Does anyone here mod the game, and could someone therefor tel me how to mod the starting money your character starts with ?

    I too have not activated it yet and would still like to be able to buy all the nice gear and equipment that's available.

    Last edited by Dutch_guy; 02-19-2006 at 22:54.
    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  18. #378
    Senior Member Senior Member econ21's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    nevermind
    Last edited by econ21; 02-20-2006 at 00:56.

  19. #379
    Just another genius Member aw89's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    ^^^^ He hasn't activated the game, you can't get any good equipment pre-level six

    Quote Originally Posted by Dutch_guy
    Does anyone here mod the game, and could someone therefor tel me how to mod the starting money your character starts with ?

    I too have not activated it yet and would still like to be able to buy all the nice gear and equipment that's available.

    http://www.cheatengine.tk/


  20. #380
    The very model of a modern Moderator Xiahou's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I wish they'd add some female armor... After .731, I finally made a female archer character and even something like a leather jerkin turns her into a barrel-chested man with pecs.

    Dont get me wrong though- still an awesome indie game.
    Last edited by Xiahou; 02-20-2006 at 20:14.
    "Don't believe everything you read online."
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  21. #381
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Finally got around to playing this last week, and bought it 2 days later! It's a lot more fun than it should be! I just can't believe I took so long to discover it...

  22. #382
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    fun game. wish I had read this thread before playing for a total of 6 hours over 3 days, because outside of "freeing" slaves of enemies I had no idea how to recruit people and was cluelss about the tavern. 98% of my time was spent soloing groups of 7-10 infantry or joining in a big battle....this I did being cav archer, with 2 stacks of arrows, running in circles and circles and circles, and all this time I coulda justy brought an army....

    One kill joy at the end was joining a massive 30+ vs 30 battle at level 3 and coming out of the match victorious to be told I was now level 6 game over. too funny.

    Thanks for poinitng this game out guys
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

  23. #383
    Senior Member Senior Member The Scourge's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    You should all download the new Arena expansion mod ,for 7.31 .
    Trust me ,it's really worth it.
    That's it.

  24. #384
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I really like the pistol... at least it's better than the hunting bow I start with. It hurts me to use such an inaccurate item, so I only do when I'm totally outmatched. Me versus 8 Vaegir deserters. Thank goodness for the pistol.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  25. #385
    The very model of a modern Moderator Xiahou's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Steppe Merc
    I really like the pistol... at least it's better than the hunting bow I start with. It hurts me to use such an inaccurate item, so I only do when I'm totally outmatched. Me versus 8 Vaegir deserters. Thank goodness for the pistol.
    Just go for headshots with your bow- they take most baddies down with one shot. My horse archer chick has wasted over 20 solo. I just take out those on horseback first, and then she can pick off the poor SOBs on foot at her leisure. For the one's on foot with shields, I just line up the shot, stop my horse, and draw the bow just as they come into melee range. Once you get the timing down, you should be able to reliably take most enemies out with an arrow to the face just as they drop their shields to swing at ya.

    The things that give her the most trouble are armies with lots of heavy horse or droves of xbow men. Im slowly building up a force of sword sisters to help out in those scenarios though.... I'm up to 4 of them atm.
    "Don't believe everything you read online."
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  26. #386
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Yeah, I also use horse archers. But I was at level one, and I didn't have any good armor at all. I was practically dead when I killed the last guy.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  27. #387
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Xbows pwn badly. On one game I switched over to bows to give enemy a chance!

    And I seriously fear Swadian deserters. 20 xbows?! Even if I survive, my pain-stakenly trained army will not!

  28. #388

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Alexander the Pretty Good
    Xbows pwn badly. On one game I switched over to bows to give enemy a chance!

    And I seriously fear Swadian deserters. 20 xbows?! Even if I survive, my pain-stakenly trained army will not!
    Swadian Deserters are a pain , however if you move behind them (as a Horsearcher), they no longer shoot at you (same with other missiles, bow, javelin, throwing axe, jarid etc.

    Is this a bug? They will fire at your troops but not you. On older versions, even while aiming, the soldiers will suddenly turn and fire if you try to get close from any direction. Even on the periphery, they seemed to be adjusted on targeting your troops.

  29. #389
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Currently working a party of the two guys from the tavern, 10 swadian knights, 15 swadian man at arms, 4 slave hunters, 4 hired blades and 3 xbows. I may drop the xbows becuase they slow me down on pursuit of enemy parties. This army is really expensive so I have to constantly fight to make money and loot stuff.

    I like how you can let every stack promote completely, then upgrade them all at once so you dont need to free a slot.

    Not completely sure how the battle order in the party list affects the order you start with. If I drop the xbows in last I still get one or two in my starting team of 8

    For missle heavy armies order "infantry" "hold" and order "cavalry" "follow me" and move your horses into some trees or behind a hill. Once you are safe hit "everyone" "charge" and try to get a downhill run on the enemy infantry, this will distract your fottmen from being killed by arrows.

    Vs other horses I use a spirited quicky (the same one i had starting as a court lady) and a crossbow, no one can catch me and its real easy to strafe mobs in close p[assing and get a hit. The xbow reticule doesnt get any bigger with a slow gallop, which effectively means I can gallop slowly backwards and pick of infantry if they try to chase me. I dont know if my horse archery or maxed xbows skills are whats causing this, but it wasnt like that when i started the game

    Vs lots of infantry I use a heavy warhorse and a crossbow, and try to run through mobs and do 10-30 damage on knockdown to each guy. Doing that vs weakened enemies you can literally kill 4 at once just by running them over, and I usually take a shot with the xbow as I pass just for good measure. I keep no shield though, so if I come off the horse I get in trouble vs infantry with a faster attack than me if i try to go melee...its usually better honestly to just keep running and shooting.

    Does anyone know if the heroes can die? And where can I get more besides the guy from the prison and the tavern. LOL this army is costing 1000 a week it sucks, and the merchant keeps running out of dried meat and I gotta go to the salt mines

    Also, havent tried the "dismount" command yet, but I imagine it would be useful if I were outnumbered and wanted to hide in some trees or on top of a hill to fend off an attack.
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

  30. #390

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Major Robert Dump
    Does anyone know if the heroes can die? And where can I get more besides the guy from the prison and the tavern. LOL this army is costing 1000 a week it sucks, and the merchant keeps running out of dried meat and I gotta go to the salt mines
    The heroes never die and I'm also wondering whether there would be more heroes (IMO, there will be more).

    There are specific trade routes in this game. The junction of the two major routes is Rivacheg and hence will fork in two different routes from there (Veluca or Curaw). You can alternate between these routes.

    Just ask what the merchants are selling/buying and the routes can easily be memorized.

    - Selling looted equipment gets more gold as well as doing the Missions.
    - I've never joined any faction in 0.731 so I'm not sure what are the changes in the Noblemen missions. But pre 0.700, they were fairly lucrative.

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