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  1. #1

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Alexander the Pretty Good
    Xbows pwn badly. On one game I switched over to bows to give enemy a chance!

    And I seriously fear Swadian deserters. 20 xbows?! Even if I survive, my pain-stakenly trained army will not!
    Swadian Deserters are a pain , however if you move behind them (as a Horsearcher), they no longer shoot at you (same with other missiles, bow, javelin, throwing axe, jarid etc.

    Is this a bug? They will fire at your troops but not you. On older versions, even while aiming, the soldiers will suddenly turn and fire if you try to get close from any direction. Even on the periphery, they seemed to be adjusted on targeting your troops.

  2. #2
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Currently working a party of the two guys from the tavern, 10 swadian knights, 15 swadian man at arms, 4 slave hunters, 4 hired blades and 3 xbows. I may drop the xbows becuase they slow me down on pursuit of enemy parties. This army is really expensive so I have to constantly fight to make money and loot stuff.

    I like how you can let every stack promote completely, then upgrade them all at once so you dont need to free a slot.

    Not completely sure how the battle order in the party list affects the order you start with. If I drop the xbows in last I still get one or two in my starting team of 8

    For missle heavy armies order "infantry" "hold" and order "cavalry" "follow me" and move your horses into some trees or behind a hill. Once you are safe hit "everyone" "charge" and try to get a downhill run on the enemy infantry, this will distract your fottmen from being killed by arrows.

    Vs other horses I use a spirited quicky (the same one i had starting as a court lady) and a crossbow, no one can catch me and its real easy to strafe mobs in close p[assing and get a hit. The xbow reticule doesnt get any bigger with a slow gallop, which effectively means I can gallop slowly backwards and pick of infantry if they try to chase me. I dont know if my horse archery or maxed xbows skills are whats causing this, but it wasnt like that when i started the game

    Vs lots of infantry I use a heavy warhorse and a crossbow, and try to run through mobs and do 10-30 damage on knockdown to each guy. Doing that vs weakened enemies you can literally kill 4 at once just by running them over, and I usually take a shot with the xbow as I pass just for good measure. I keep no shield though, so if I come off the horse I get in trouble vs infantry with a faster attack than me if i try to go melee...its usually better honestly to just keep running and shooting.

    Does anyone know if the heroes can die? And where can I get more besides the guy from the prison and the tavern. LOL this army is costing 1000 a week it sucks, and the merchant keeps running out of dried meat and I gotta go to the salt mines

    Also, havent tried the "dismount" command yet, but I imagine it would be useful if I were outnumbered and wanted to hide in some trees or on top of a hill to fend off an attack.
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

  3. #3

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Major Robert Dump
    Does anyone know if the heroes can die? And where can I get more besides the guy from the prison and the tavern. LOL this army is costing 1000 a week it sucks, and the merchant keeps running out of dried meat and I gotta go to the salt mines
    The heroes never die and I'm also wondering whether there would be more heroes (IMO, there will be more).

    There are specific trade routes in this game. The junction of the two major routes is Rivacheg and hence will fork in two different routes from there (Veluca or Curaw). You can alternate between these routes.

    Just ask what the merchants are selling/buying and the routes can easily be memorized.

    - Selling looted equipment gets more gold as well as doing the Missions.
    - I've never joined any faction in 0.731 so I'm not sure what are the changes in the Noblemen missions. But pre 0.700, they were fairly lucrative.

  4. #4
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Well, I dont know if its my level, but from 8-10 the "supply" and "caravan escort missions" I did all gave a lousy 800 gold and 100 xp or the likes. The ambush and track the raider missions gave 1400 xp. So unless the supply missions are necessary for further missions I dont see the point until you have so much money and such a fast army you can do them all on the spot.

    Spending all your money buying jerkin could end in disaster for many reasons including time, battles, no food, inventory space, money and finally deserters.

    The real adventures are the big battles and the ridiculous ambushes they spring on you when you try to intercept. I should probably try some mods, I like the carnage better than the RP aspect. Imagine in they made a game like this MP eventually, it would be freaky deakey
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

  5. #5

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Major Robert Dump
    Well, I dont know if its my level, but from 8-10 the "supply" and "caravan escort missions" I did all gave a lousy 800 gold and 100 xp or the likes. The ambush and track the raider missions gave 1400 xp. So unless the supply missions are necessary for further missions I dont see the point until you have so much money and such a fast army you can do them all on the spot.
    There are more missions other than those two as the game progress. It's better to discover for yourself though so I'm keeping shut.

    -also each prisoner can be sold to a slaver for 20 gold a pop.

    Spending all your money buying jerkin could end in disaster for many reasons including time, battles, no food, inventory space, money and finally deserters.
    You can just loot instead of buying (I personally never buy weapons or armor). Try loading up on horses in your inventory so your army moves faster.

    he real adventures are the big battles and the ridiculous ambushes they spring on you when you try to intercept. I should probably try some mods, I like the carnage better than the RP aspect. Imagine in they made a game like this MP eventually, it would be freaky deakey
    Fighting the Dark Knights and Khergits are the best, hehe. MP would put this game WAY over the top!

  6. #6
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Now that i have 20 swadian knights and 10 man at arms im going to goof around with different recruits:


    sea raiders are the best allaround melee ive had work for me so far, but they get no cav and they cannot upgrade

    the manhunter tree kind of sucks, although i never got to slave master only slave hunter, and slave hunters seemed to go down quick every battle

    Hired Blades from the townsman/watchman treed dont deal as much damage as swadian knights, but they have equal riding skills and get a 5 on shields, the two i have now i have had for 3 weeks in the game,

    refugees and peasant women go to the same tree. My 25 peasaNT woman are currently all fighter women, its pretty funny chics in dresses with skullcaps and blades

    Trying desperately to find a Hostile army with ghost or kherig prisoners so i can take them

    also, i saw earlier in the thread someone said they dropped a hero for space purposes....are you nuts? They dont die and you can turn them into whatever u want. I got the stupid merchant dude to level 14 and he is my lancer/horse tank guy and Borcha usually gets 2 kills per fight now with his bow and horse archery skills
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

  7. #7
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    But you can only have 1 hero. 3 or 4 Swadian Knights would be a fair trade.

    Although I find it alarming how quickly they can die against weak opponents in the "autoresolve" period if you get knocked unconscience. Same for Swadian xbows - they die in droves in the "auto-resolve" thingy.

    "Upon entering the field against 3 river pirates, every single of your knights charged off a cliff. Onto spikes. Covered in poison. With the Asian Bird Flu. They are thoroughly dead."


  8. #8
    The very model of a modern Moderator Xiahou's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Major Robert Dump
    sea raiders are the best allaround melee ive had work for me so far, but they get no cav and they cannot upgrade
    I also know from intimate, personal experience that they're good at taking down cav (me)with head shots from throwing axes.

    refugees and peasant women go to the same tree. My 25 peasaNT woman are currently all fighter women, its pretty funny chics in dresses with skullcaps and blades
    Currently, one of my characters has about 5 sword sisters- it could just be my imagination, but I like them better than knights. They seem to take out alot of enemies compared to others.

    Still waiting for someone to mod female armor.
    "Don't believe everything you read online."
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  9. #9
    Senior Member Senior Member econ21's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Major Robert Dump
    Hired Blades from the townsman/watchman treed dont deal as much damage as swadian knights, but they have equal riding skills and get a 5 on shields, the two i have now i have had for 3 weeks in the game,
    How can you tell the stats of troops?

    While I am at it, can anyone enlighten me on a couple of queries about weapon skills.
    (a) does weaponmastery only affect whether you can put points into a weapon skill? (Given my weaponmastery level, I can't put points into my archery anymore, but it still rises with kills).
    (b) what do weapon skills do exactly? Do they help you hit? Or do more damage when you hit? Or what? i.e. how much is due to my skill as a human player and how much to my character's stats?

    thanks for any advice! (It's amazing how this game can keep sucking you back into it).

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