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  1. #1
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    There's some sweet mods at taleworlds: the Storymod (adds a bunch of new stuff (enemies, weapons, a faction) and a great plot), and the Priates mod, where you sail around in a ship in the caribbean and attack the ships or England, France, or Spain, and engage in stupendous ship-to-ship combat. I highly recommend checking them out.

    (a) does weaponmastery only affect whether you can put points into a weapon skill? (Given my weaponmastery level, I can't put points into my archery anymore, but it still rises with kills).
    Yes. It doesn't, to my knowledge, affect how fast you gain new weapon points from battle, just if you are able to add the ones youget from leveling up.

    (b) what do weapon skills do exactly? Do they help you hit? Or do more damage when you hit? Or what? i.e. how much is due to my skill as a human player and how much to my character's stats?
    The higher the points are, the faster you swing and the more damage you do, and the more accurate you are with ranged weapons.
    Although I find it alarming how quickly they can die against weak opponents in the "autoresolve" period if you get knocked unconscience. Same for Swadian xbows - they die in droves in the "auto-resolve" thingy.

    "Upon entering the field against 3 river pirates, every single of your knights charged off a cliff. Onto spikes. Covered in poison. With the Asian Bird Flu. They are thoroughly dead."
    True that. Or perhaps "The pirates use shaman magic to compell the horses to throw their riders and then trample their bodies." I know I get mad when I lose a knight fighting 3 river pirates.

    Crazed Rabbit
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    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  2. #2
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Crazed Rabbit
    The higher the points are, the faster you swing and the more damage you do, and the more accurate you are with ranged weapons.
    I think you get higher accuracy for ranged weapons(and can hold a bow centered for a longer time) and increased speed for ranged and melee, in melee, increased speed means you swing your weapon faster thus getting a higher speed bonus added to your damage, but it doesn´t increase damage directly, afaik.


    "Topic is tired and needs a nap." - Tosa Inu

  3. #3
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I'm waiting for the next version of the "End Days" or whatever LOTR mod. Sounds awesome, but the latest doesn't work with .731 seamlessly.

  4. #4
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    The LOTR mod should be out soon-how soon, I'm not sure. A week or two at most I'd guess. Right now its only compatible with .711.

    Also, it appears a member at Taleworlds has released a tool allowing people to import new models with animation support-aka, new armors! Unfortunately, we can't add new animations yet, but this opens a lot of doors:
    http://www.modelsource65.com/files/o...etaScreen7.JPG
    This armor was made by RR_Raptor65, who's making a Roman add-on mod.

    Crazed Rabbit
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  5. #5
    Just another genius Member aw89's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    RR_Raptor65 should be glad none of the historians from here come spam his forum with historical faults.

    From what I can see he should add a pair of shoes/sandals with a greave on the left leg and no stockings. And he's missing a belt if not mistaken. (And the lorica segmenta was used for what? 30 years?)


  6. #6
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by aw89
    (And the lorica segmenta was used for what? 30 years?)
    More like 200 years... From Teutoberger Wald to the end of Septimus Severus' rule (he is the last to have made stelas with it). It isn't unlikely it was used for yet some time in a lesser degree, like hamata had been.
    You may not care about war, but war cares about you!


  7. #7
    Just another genius Member aw89's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I only missed by 170 years...


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