There's some sweet mods at taleworlds: the Storymod (adds a bunch of new stuff (enemies, weapons, a faction) and a great plot), and the Priates mod, where you sail around in a ship in the caribbean and attack the ships or England, France, or Spain, and engage in stupendous ship-to-ship combat. I highly recommend checking them out.
Yes. It doesn't, to my knowledge, affect how fast you gain new weapon points from battle, just if you are able to add the ones youget from leveling up.(a) does weaponmastery only affect whether you can put points into a weapon skill? (Given my weaponmastery level, I can't put points into my archery anymore, but it still rises with kills).
The higher the points are, the faster you swing and the more damage you do, and the more accurate you are with ranged weapons.(b) what do weapon skills do exactly? Do they help you hit? Or do more damage when you hit? Or what? i.e. how much is due to my skill as a human player and how much to my character's stats?
True that. Or perhaps "The pirates use shaman magic to compell the horses to throw their riders and then trample their bodies." I know I get mad when I lose a knight fighting 3 river pirates.Although I find it alarming how quickly they can die against weak opponents in the "autoresolve" period if you get knocked unconscience. Same for Swadian xbows - they die in droves in the "auto-resolve" thingy.
"Upon entering the field against 3 river pirates, every single of your knights charged off a cliff. Onto spikes. Covered in poison. With the Asian Bird Flu. They are thoroughly dead."
Crazed Rabbit
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