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Thread: Sweet Realistic Medieval Combat (Mount and Blade)

  1. #391
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Well, I dont know if its my level, but from 8-10 the "supply" and "caravan escort missions" I did all gave a lousy 800 gold and 100 xp or the likes. The ambush and track the raider missions gave 1400 xp. So unless the supply missions are necessary for further missions I dont see the point until you have so much money and such a fast army you can do them all on the spot.

    Spending all your money buying jerkin could end in disaster for many reasons including time, battles, no food, inventory space, money and finally deserters.

    The real adventures are the big battles and the ridiculous ambushes they spring on you when you try to intercept. I should probably try some mods, I like the carnage better than the RP aspect. Imagine in they made a game like this MP eventually, it would be freaky deakey
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

  2. #392

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Major Robert Dump
    Well, I dont know if its my level, but from 8-10 the "supply" and "caravan escort missions" I did all gave a lousy 800 gold and 100 xp or the likes. The ambush and track the raider missions gave 1400 xp. So unless the supply missions are necessary for further missions I dont see the point until you have so much money and such a fast army you can do them all on the spot.
    There are more missions other than those two as the game progress. It's better to discover for yourself though so I'm keeping shut.

    -also each prisoner can be sold to a slaver for 20 gold a pop.

    Spending all your money buying jerkin could end in disaster for many reasons including time, battles, no food, inventory space, money and finally deserters.
    You can just loot instead of buying (I personally never buy weapons or armor). Try loading up on horses in your inventory so your army moves faster.

    he real adventures are the big battles and the ridiculous ambushes they spring on you when you try to intercept. I should probably try some mods, I like the carnage better than the RP aspect. Imagine in they made a game like this MP eventually, it would be freaky deakey
    Fighting the Dark Knights and Khergits are the best, hehe. MP would put this game WAY over the top!

  3. #393
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Now that i have 20 swadian knights and 10 man at arms im going to goof around with different recruits:


    sea raiders are the best allaround melee ive had work for me so far, but they get no cav and they cannot upgrade

    the manhunter tree kind of sucks, although i never got to slave master only slave hunter, and slave hunters seemed to go down quick every battle

    Hired Blades from the townsman/watchman treed dont deal as much damage as swadian knights, but they have equal riding skills and get a 5 on shields, the two i have now i have had for 3 weeks in the game,

    refugees and peasant women go to the same tree. My 25 peasaNT woman are currently all fighter women, its pretty funny chics in dresses with skullcaps and blades

    Trying desperately to find a Hostile army with ghost or kherig prisoners so i can take them

    also, i saw earlier in the thread someone said they dropped a hero for space purposes....are you nuts? They dont die and you can turn them into whatever u want. I got the stupid merchant dude to level 14 and he is my lancer/horse tank guy and Borcha usually gets 2 kills per fight now with his bow and horse archery skills
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  4. #394
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    But you can only have 1 hero. 3 or 4 Swadian Knights would be a fair trade.

    Although I find it alarming how quickly they can die against weak opponents in the "autoresolve" period if you get knocked unconscience. Same for Swadian xbows - they die in droves in the "auto-resolve" thingy.

    "Upon entering the field against 3 river pirates, every single of your knights charged off a cliff. Onto spikes. Covered in poison. With the Asian Bird Flu. They are thoroughly dead."


  5. #395
    The very model of a modern Moderator Xiahou's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Major Robert Dump
    sea raiders are the best allaround melee ive had work for me so far, but they get no cav and they cannot upgrade
    I also know from intimate, personal experience that they're good at taking down cav (me)with head shots from throwing axes.

    refugees and peasant women go to the same tree. My 25 peasaNT woman are currently all fighter women, its pretty funny chics in dresses with skullcaps and blades
    Currently, one of my characters has about 5 sword sisters- it could just be my imagination, but I like them better than knights. They seem to take out alot of enemies compared to others.

    Still waiting for someone to mod female armor.
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  6. #396
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Actually it used to be that sea raiders upgraded into something crap. I believe it was the bandit tree. Lousy upgrade (more of a downgrade).

    Khergits I have heard are about the best troops you can get, if you are lucky to get them to be horse archers all, combined with some Dark Knights.
    You may not care about war, but war cares about you!


  7. #397
    Senior Member Senior Member econ21's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Major Robert Dump
    Hired Blades from the townsman/watchman treed dont deal as much damage as swadian knights, but they have equal riding skills and get a 5 on shields, the two i have now i have had for 3 weeks in the game,
    How can you tell the stats of troops?

    While I am at it, can anyone enlighten me on a couple of queries about weapon skills.
    (a) does weaponmastery only affect whether you can put points into a weapon skill? (Given my weaponmastery level, I can't put points into my archery anymore, but it still rises with kills).
    (b) what do weapon skills do exactly? Do they help you hit? Or do more damage when you hit? Or what? i.e. how much is due to my skill as a human player and how much to my character's stats?

    thanks for any advice! (It's amazing how this game can keep sucking you back into it).

  8. #398
    Significante Member Antagonist's Avatar
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    Post Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I'm not absolutely sure, but I think that weapon mastery influences several things about weapon skills: most noticeably the limit up to which you can put points in a skill on level-up, but I have heard that it also affects how quickly you gain weapon skills through use, especially at higher levels when it slows down.

    As for what weapon proficiencies do, I think they mostly affect damage. This is particularly noticable with throwing weapons, a skill of 200 will produce twice or three times the damage of a skill of 50. I don't think it's possible to "miss" with a melee weapon (although you can hit for no damage) but proficiencies for ranged weapons might affect accuracy, I'm not sure.

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  9. #399
    Nobody Important Member Somebody Else's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    With higher weapon skills, you swing faster (I think) and do more damage. Which is handy. Ranged weapons - the targeting reticle gets smaller, and stays so for longer - around skill 130 or so, I believe, it gets to closed - so the missile goes where you aim it (but only for a fraction of a second). I think crossbow skill affects reload speed - I assume that applies for archery as well.
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  10. #400

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Simon Appleton
    How can you tell the stats of troops?
    On the Party screen, you can "talk" to the troops

  11. #401
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    There's some sweet mods at taleworlds: the Storymod (adds a bunch of new stuff (enemies, weapons, a faction) and a great plot), and the Priates mod, where you sail around in a ship in the caribbean and attack the ships or England, France, or Spain, and engage in stupendous ship-to-ship combat. I highly recommend checking them out.

    (a) does weaponmastery only affect whether you can put points into a weapon skill? (Given my weaponmastery level, I can't put points into my archery anymore, but it still rises with kills).
    Yes. It doesn't, to my knowledge, affect how fast you gain new weapon points from battle, just if you are able to add the ones youget from leveling up.

    (b) what do weapon skills do exactly? Do they help you hit? Or do more damage when you hit? Or what? i.e. how much is due to my skill as a human player and how much to my character's stats?
    The higher the points are, the faster you swing and the more damage you do, and the more accurate you are with ranged weapons.
    Although I find it alarming how quickly they can die against weak opponents in the "autoresolve" period if you get knocked unconscience. Same for Swadian xbows - they die in droves in the "auto-resolve" thingy.

    "Upon entering the field against 3 river pirates, every single of your knights charged off a cliff. Onto spikes. Covered in poison. With the Asian Bird Flu. They are thoroughly dead."
    True that. Or perhaps "The pirates use shaman magic to compell the horses to throw their riders and then trample their bodies." I know I get mad when I lose a knight fighting 3 river pirates.

    Crazed Rabbit
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  12. #402
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Crazed Rabbit
    The higher the points are, the faster you swing and the more damage you do, and the more accurate you are with ranged weapons.
    I think you get higher accuracy for ranged weapons(and can hold a bow centered for a longer time) and increased speed for ranged and melee, in melee, increased speed means you swing your weapon faster thus getting a higher speed bonus added to your damage, but it doesn´t increase damage directly, afaik.


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  13. #403
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I'm waiting for the next version of the "End Days" or whatever LOTR mod. Sounds awesome, but the latest doesn't work with .731 seamlessly.

  14. #404
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    The LOTR mod should be out soon-how soon, I'm not sure. A week or two at most I'd guess. Right now its only compatible with .711.

    Also, it appears a member at Taleworlds has released a tool allowing people to import new models with animation support-aka, new armors! Unfortunately, we can't add new animations yet, but this opens a lot of doors:
    http://www.modelsource65.com/files/o...etaScreen7.JPG
    This armor was made by RR_Raptor65, who's making a Roman add-on mod.

    Crazed Rabbit
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  15. #405
    Just another genius Member aw89's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    RR_Raptor65 should be glad none of the historians from here come spam his forum with historical faults.

    From what I can see he should add a pair of shoes/sandals with a greave on the left leg and no stockings. And he's missing a belt if not mistaken. (And the lorica segmenta was used for what? 30 years?)


  16. #406
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by aw89
    (And the lorica segmenta was used for what? 30 years?)
    More like 200 years... From Teutoberger Wald to the end of Septimus Severus' rule (he is the last to have made stelas with it). It isn't unlikely it was used for yet some time in a lesser degree, like hamata had been.
    You may not care about war, but war cares about you!


  17. #407
    Just another genius Member aw89's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I only missed by 170 years...


  18. #408
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    After some pause I picked up .731 yesterday.
    Haven't seen much yet as I'm starting a new character
    but the weather is absolutely amazing. Fog, Rain, Snow etc.
    Can't wait for the Samurai mod to be finished.

    Any more changes I need to be aware of?

    Singleplayer: Download beta_8
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  19. #409
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Seiges are rudimentarily implemented.

    And I highly recommend the Last Days Mod. Essentially a Lord of the Rings total conversion, it features some incredible scripting, and it adds a depth that M&B lacks in the story department (for now).

    Plus, LOTR r0x0rs. N00b.

  20. #410
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I realized that the inflation is really high in Zendar,
    at least since the last time I visited. And selling items yeilds almost nothing.

    I've seen the siege screenshots and look forward to play them but I had to start from scratch again. An aspect I really like about this game, since you can be a good player but when you start a new character your abilities are limited by the character's.

    Singleplayer: Download beta_8
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    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  21. #411
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    That is because you either don't have skills in trading, or don't have Marnid with you.
    You may not care about war, but war cares about you!


  22. #412
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Kraxis
    That is because you either don't have skills in trading, or don't have Marnid with you.
    Both are true.
    I'm level 3 hunter and own 150 dinaris.
    I'm aware that I suffer huge trading penalties, only they seem bigger than in the last version I played. I only just upped my prisoner skills to take Borcha for 50 dinaris, the 150 for Marnid's padded cloth I can't spare atm.
    Last edited by R'as al Ghul; 03-09-2006 at 15:06.

    Singleplayer: Download beta_8
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    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  23. #413
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Is there any way to determine the loot you get or is it completely random?

    For example I shot ten Khergits off their horses. All horses lived.
    Did I have a horse in the loot? No, only steppe caps.

    Singleplayer: Download beta_8
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    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
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  24. #414
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by R'as al Ghul
    Is there any way to determine the loot you get or is it completely random?
    As far as I know it's completely random...

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  25. #415
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    No way to affect loot as far as I know, just certain groups drop things occasionally others dont


    BTW the Pirates mod is very entertaining, but a wee bit easy after you get yourself and your heroes equipped with armor and repeating rifles. You guys should check it out, its better than the LOTR mod in every way except there appears to be no sort of end game, no goal really, so it ends up being like the regular version in that aspect.

    I liked the LOTR mod and was looking forward to an all out multi-war, but the game kept crashing and when my hero buddy leveled each time his stats would reset back to what they were when I got him, so I eventually jumped ship. May have had something to do also with my quick leveling due to the arena in that version giving uber xp early on and lots of cash. You just pick jousting and choose the weapon you have points in and u can win each time. IT lets you customize the arenas pretty much, The 6v6v6v6 arena fights were an absolute hoot


    Maybe I'll try LOTR again on next update
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  26. #416
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Musta been a problem with the Arenamod incoporation. In fact, most of the hastily-renamed Zendar stuff seems buggy. The rest is not so bad, about as buggy as plain M&B.

    I think I'll try the Norman mod next, it looks good as well...

  27. #417
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I love this game.

    I play it like a madman. I finished the demo 3 times already. And in my last campaign, I've been the most succesful. Hunter, I have 75 for my archery skills.

    Anybody want a headshot?

    As for units and party, I have a cracked nordic shield stolen from bandits, leather armour and mail cap(+4 armour) and boots(+2 leg armour). I have a bow, bolts and rusty sword.
    I have about 900 denars.

    As for the party, me only, for now.

    Buying a license tommorrow or this week. I love it.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  28. #418
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Get a party. 1-5 and F1-F5 is your friend. Just try to keep all your people in the same faction so you dont lose as many slots with soldier upgrades, although every now and then you run into something you cant refuse, like picking up 30 refugee prisoners which will upgrade to 30 sword sisters.

    I always have my seargeants on follow me mode so they level up quicker (borcha and mad). If I'm outnumbered on cavalry I order cav dismount, and the horses can be used as shields, and also used as obstqcles to block and stifle incoming cav attacks.

    In games vs lots opf missles if u dont have a huge cavalry army to flank and charge them, its imperitive to use the follow me order and move your army behind a hill until you can figure out which way to engage.

    My leader toon has a huge,e xpensive army and uses the heroes as tanks, but he is a squishy with an xbow who gets pwned if he gets taken off his horse. Its fun but its expensive.

    On the other hand, my tank toon uses the heroes for tactics, scout and medic skill upgrades and can typically take out an entire army of footmen by himself. In fact, knocking me off my horse is the worse thing the enmy can do because now they got a 2-handed axe with ironskin 7 and pwer strikme 7 to deal with, along with 200+ points in 2 handed. Lances are cool to, especially since you can be going slow and still take dudes out with couching, so running in a circle at 1/4 speed is a good way to take out anyone unlucky enough to be on the outer fringe of the mob. If I get in trouble i call out for a quick follow me or charge and the boys come running. Once you start rolling with a team you wont get as many points and xp as a ranged guy, but as a melee guy you will get a couple thousand xp per mission just from all your kills

    The best hold formation I use is everyone-hold/archers-follow(move them up to front) archers/hold-then repeat and put the footmen behind them with your cavalry either held on an extreme flank or in the rear. Cavalry will run out to engage on their own when the enemy closes near, so dont worry they wont stand in the back and let your foot soldiers get trampled.


    With some points in athletics you can effectively run backwards with a long range weapon and swipe them as they move in. My best yet was getting taken off the horse while lancing guys, falling into a mob, calling for my backup, but by the time the backup arrived i had already killed all 12 with my war axe. Had 2 health left, and had I lost that one I would have lost my army since it was already round three of the battle and I only had 3 guys left unwounded and alive.

    Around level 25 it gets boring with the regular game. Theres really nothing left to do but experiment and fight huge battles, but all the enemy armies behave roughly the same and send theor troops in the same order each time, so its kinda easy even with normal damage and good AI
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

  29. #419
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I recommend to all checking out the 1066 Norman Invasion Mod over at the M&B forums. A good, fun mod. No fancy tricks, but it's enjoyable.

    I will transcribe an exciting battle, defeat, then quick rebuild of my army from prisoners sometime in the future, when I'm less lazy than I am right now.

    Crazed Rabbit
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  30. #420

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    lol I just completed the "hunt down river pirates" quest, and my reward was...100 xp of course I levelled up 6 times while killing all the pirates. Had a lot of fun soloing them. I did the 5/6 man groups on foot put that gets tricky, a couple misses and you're gone. Have archery 150 and horse archery 4 now, it's getting easy. Think I'll start a little army and try fighting on foot again.

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