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Thread: Sweet Realistic Medieval Combat (Mount and Blade)

  1. #2521
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Well, my character has been a vassal of the Rhodok King for 500 days. I still only have a Town, a Village and four Castles (Last two I got back to back in the space of a week when we destroyed the Vaegirs just now). Still a loyal vassal and with no thoughts of rebellion. Problem is the burden of all my garrisons (All elites - 500 in my town and 200/300 in all Castles) and is becoming worrisome. I went from 90000 gold to having to ration my recruiting due to low gold in like two months. I think I'm in need of another town. Plus my gold generation is heavily, heavily based on Rhodok-Surranid routes. If Rhodok goes into conflict with the Sultanate, my trade routes will be pretty screwed up (Besides most of my industries being in Surranid cities). And there's the problem that I have Halmar town, Saren village and Weyyah Castle, all of which border Surranid territory.
    BLARGH!

  2. #2522
    Member Centurion1's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    yeah garrisons shouldnt all be elites. if you have 300 troops in a twon the ai wont attack because it goes after the weakest target. they could be 300 peasants all that matters is numbers

  3. #2523
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Centurion1 View Post
    yeah garrisons shouldnt all be elites. if you have 300 troops in a twon the ai wont attack because it goes after the weakest target. they could be 300 peasants all that matters is numbers
    So you're saying that I could basically dump all my elite guys somewhere, go out and recruit 200 recruits from villages, garrison them, and nobody would really attack? that seems too easy for some reason.


    But still, elites aren't necessary to garrison towns and castles. Even if peasants will do it, I would use a bunch of tier 2 guys; still low upkeep, but they can at least fight a little bit. Plus for some factions they have both a ranged weapon and a melee weapon, which is ideal in siege defense.
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  4. #2524
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I find that a garrison of 175 is plenty for defending a castle. 230 for defending a city. Very rarely do you get a very large force besieging your holdings, at least not in Native or Floris and definitely not after a long war. The average enemy army is like 75-110. Largest Ive seen who isnt a king is 220. But this probably has something to do with the fact that the Sarranids, Khergits, Swadians, and Vaegirs were all in a long war with each other and it just ended.
    Personally, I have a "bank" of troops, like 400 who I have training in one castle in the center of my empire so if I need troops I can just head there and get mid-level troops immediately and I dont have to waste money on mercenaries. This strategy really works when fighting Swadians since they also tend to have mid-high leveled troops. Im in a prolonged war with Swadia right now and its really helping me.

    Also, does anyone know why sometimes you make ladders for sieges and sometimes its siege towers? I hate waiting for siege towers to be built cause it takes like 40 hours and thats a lot of time that my lands are not defended from Swadian armies. Ive had like 7 towns raided. I probably should start breaking up my war party. All I really need are three armies. Me with 300, and two others with 200. I can send the rest to defend our land.
    Last edited by Hooahguy; 07-27-2011 at 03:10.
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  5. #2525
    Member Centurion1's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Prussian to the Iron View Post
    So you're saying that I could basically dump all my elite guys somewhere, go out and recruit 200 recruits from villages, garrison them, and nobody would really attack? that seems too easy for some reason.


    But still, elites aren't necessary to garrison towns and castles. Even if peasants will do it, I would use a bunch of tier 2 guys; still low upkeep, but they can at least fight a little bit. Plus for some factions they have both a ranged weapon and a melee weapon, which is ideal in siege defense.
    didnt say they wouldn't just said that they would look for easier targets which your allies provide. the ai doesnt look for QUALITY when sieging just quantity......

    do you think I just pull stuff like that from my ***
    Last edited by Centurion1; 07-27-2011 at 04:26. Reason: oops

  6. #2526
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Centurion1 View Post
    didnt say they wouldn't just said that they would look for easier targets which your allies provide. the ai doesnt look for QUALITY when sieging just quantity......

    do you think I just pull stuff like that from my ***
    Nevertheless, I've already had my 500 town besieged and attacked by a 1500 Khergit army. Needless to say only their last wave managed to actually reach melee range.
    BLARGH!

  7. #2527
    Member Member Greyblades's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    ...Realy? How'd you manage that?
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


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  8. #2528
    Member Centurion1's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    khergits suck at sieges in a ridiculously bad way. also sieges in native are lmao funny.

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    Member Member Greyblades's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I've found sieges somewhat easy(if distressingly fatal to the troops I actually want to keep alive) its just I have never been able to kill an entire wave without them getting to head bashing distance.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
    Spoiler Alert, click show to read: 

  10. #2530
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    My 3mp1re is tota11y 1337.
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  11. #2531
    Member Member Greyblades's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    PICS or GO n00b.
    Last edited by Greyblades; 08-03-2011 at 11:15.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
    Spoiler Alert, click show to read: 

  12. #2532
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Part 1 of my uber-1337 empire that is sure to grow and needs two pics because its so 1337:
    Spoiler Alert, click show to read: 


    Part 2:
    Spoiler Alert, click show to read: 
    On the Path to the Streets of Gold: a Suebi AAR
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  13. #2533
    Member Member Greyblades's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Huh.
    A normal person would say you spend too much time on that. I on the other hand think I dont spend enough.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
    Spoiler Alert, click show to read: 

  14. #2534
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by johnhughthom View Post
    Has anybody played Vikingr? This looks like it could be pretty cool.
    I'm gonna be there if they have room.

    CR
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  15. #2535
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    OK I haven't done much multiplayer aside from LAN with friends, so if you lot can help, how exactly does one get into this Vikingr thing?


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  16. #2536
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    You have to download the mod (for warband 1.134) from the taleworlds forums; http://forums.taleworlds.com/index.php/board,202.0.html

    For these shield battles (which didn't work out for me today because my install is giving me problems) you'll need teamspeak 3 as well. Then you just need to get online at the right time and play. They've got guides in the link above on how to fight in a shieldwall.

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  17. #2537
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Crazed Rabbit View Post
    You have to download the mod (for warband 1.134) from the taleworlds forums; http://forums.taleworlds.com/index.php/board,202.0.html

    For these shield battles (which didn't work out for me today because my install is giving me problems) you'll need teamspeak 3 as well. Then you just need to get online at the right time and play. They've got guides in the link above on how to fight in a shieldwall.

    CR
    Thanks. So, all I need to do after all this is look for the server running Vikingr? What'll be it's name?


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  18. #2538
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I think there's just one now; Enjihar (or something similar) in Europe. You can find it (and any other Vikingr servers) easily by sorting by module name.

    I'm not sure if it's up all the time.

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  19. #2539
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    The cRPG mod is also quite good. Frustrating at first since you have almost nothing and you are facing off against people with full plate armor, after a bit things get easier.
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  20. #2540
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    OK I just spent half the morning being slaughtered and then summarily being kicked from servers because I was slaughtered.
    So does anyone know any servers for multiplayer newbies?

    Edit:
    Forget it, my connection is the problem, I keep getting disconnected and somehow it says I've been kicked.
    Last edited by rajpoot; 07-31-2011 at 15:02.


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  21. #2541
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    How can you provoke another faction to attack your faction?
    I am trying to make Sarranids attack Swadians. Have raided their caravans and looted their villages but nothing. My honour have dropped a lot because of this.

  22. #2542
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    If you are close with the faction leader of one of the faction leaders, I think you can go up to them and suggest war with another faction, but I think that may only be with the Diplomacy mod.
    But I also think you have to be a vassal of one of the factions to do so.
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  23. #2543
    Member Centurion1's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Hooahguy View Post
    If you are close with the faction leader of one of the faction leaders, I think you can go up to them and suggest war with another faction, but I think that may only be with the Diplomacy mod.
    But I also think you have to be a vassal of one of the factions to do so.
    thats the diplomacy mod not vanilla you are correct.

  24. #2544
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I am a vassal.
    Anyway, Swadia declared war on Rhodoks recently and that means I have something to do now. Though, I really wanted a war with Sarranids. Hate Rhodoks because of their crossbows.

  25. #2545
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Incase you lot haven't found it yet, there's this nice little tool that allows you to play with the number which work behind M&B. It means, that you can 'influence' certain things to do certain things you want to do quicker (as long as you don't mind toeing the 'cheating' line a little).
    For instance, you can make cattle follow you. And you can change the number of hours a game checks for war/peace proposals, and the percentage of one occurring. Then say once you have your war, you can change the numbers back.

    Here is the link. It's compatible with the latest version of Warband, and works with quite a few mods (IE you can modify the mods too).


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  26. #2546
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I use TweakMB already. Though, I think I missed the tweak for war/peace.

  27. #2547
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Although I was pretty sure about it before, now that I am checking it again, it would appear that such a tweak does not exist
    There is a tweak for increasing the frequency of the 'make peace' quest, but I cannot find one for making war.


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  28. #2548
    Member Centurion1's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Hahahahaha Crazed rabbit is in the credits for Warband.

    Touche CR, touche.

  29. #2549
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I am?

    AWESOME.

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  30. #2550
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Are there any mods that are the equivalent of the old End of Days LOTR mod where there are complex alliances and your heros can actually die?
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

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