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Thread: Sweet Realistic Medieval Combat (Mount and Blade)

  1. #2671
    Upstanding Member rvg's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Hooahguy View Post
    Commander battles seem pretty awesome, Ill need to try it soon.
    Is the warband expansion worth the $5 if you already own the original and dont do MP?
    "And if the people raise a great howl against my barbarity and cruelty, I will answer that war is war and not popularity seeking. If they want peace, they and their relatives must stop the war." - William Tecumseh Sherman

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  2. #2672
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by rvg View Post
    Is the warband expansion worth the $5 if you already own the original and dont do MP?
    Yes, both for the gameplay additions and mods.

  3. #2673
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Alexander the Pretty Good View Post
    I would start with the Taleworlds forum, specifically their Napoleonic Wars board:
    http://forums.taleworlds.com/index.php?board=281.0

    You probably want the Regiments subforum. I don't know if all the clans have moved over from the Mount&Musket boards (the mod that turned into Napoleonic Wars) so you can take a look there too:
    http://forums.taleworlds.com/index.php?board=179.0
    I'll have to check that out myself. I'm enjoying it so far but the free for alls is getting a bit eh...id be nice to play on a server where everyone doesn't run off to do their own thing and actually works together.

  4. #2674
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Mailman653 View Post
    I'll have to check that out myself. I'm enjoying it so far but the free for alls is getting a bit eh...id be nice to play on a server where everyone doesn't run off to do their own thing and actually works together.
    Yeah, I just joined the Reddit Brigade, awesome guys, cant wait to practice/play with them.
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  5. #2675
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I read about Reddit all last night while playing on the N_US server. Everyone kept talking about it and the ever popular "Le" in front of everything. Le TK, Le server, Le noobs, etc etc.

    Is all the music in the game set for battles? I like the period music but it seems a bit off when you're in the heat of battle and you're listening to something that sounds like it came from the grand ball you were at the night before.
    Last edited by Mailman653; 04-22-2012 at 20:23.

  6. #2676
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)


    Quote Originally Posted by rvg View Post
    Is the warband expansion worth the $5 if you already own the original and dont do MP?
    5$? Buying it right now!
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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  7. #2677
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)


    Quote Originally Posted by Mouzafphaerre View Post


    Quote Originally Posted by rvg
    Is the warband expansion worth the $5 if you already own the original and dont do MP?
    5$? Buying it right now!​

    Now, where is it for 5$? On Taleworlds it's for 53 TL and on Gamestop 20 $ (about the same).
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

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  8. #2678
    In the shadows... Member Vuk's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Mouzafphaerre View Post



    Now, where is it for 5$? On Taleworlds it's for 53 TL and on Gamestop 20 $ (about the same).
    Steam had it on sale. I am not sure if it is still on sale.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
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    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  9. #2679
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)


    Quote Originally Posted by Vuk View Post
    Steam had it on sale. I am not sure if it is still on sale.
    Just bought from Steam for $ 4.99, thank you mate!
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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  10. #2680
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)


    Line drills with the regiment I joined.

  11. #2681
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Napoleonic Wars is about the most fun I've had in a shooter for along while. Played it last night for hours, 100vs100 matches, musket action, bayonet stabbing, this the most fun I've had in a shooter since first CoD!

    Is there per chance a regiment with Orgahs in it? Preferably based in Europe, for ze lag issuez? Would love to see how that looks when coordinated crews fight each otehr...




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  12. #2682
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Just got back into Warband after a long hiatus. No Napoleon, since I'm not paying for a MP mod (yet...).

    Kept getting trashed by Swadia no matter what I do when I side with Isolla. I can barely keep two forts, much less work toward eliminating Swadia from the game.

  13. #2683
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Kekvit Irae View Post
    Kept getting trashed by Swadia no matter what I do when I side with Isolla. I can barely keep two forts, much less work toward eliminating Swadia from the game.
    It' been months since I played M&B, but one thing I do remember is that you need to be really well prepared if you're planning to support a claimant. Investing in persuasion helps immensly since without a few lords on your side it's almost impossible to win. Also try and rebel at a time when Swadia is already at war with some other faction, that way brokering peace is easier.
    And most importantly get knights of your own. That's the only surefire way to kill enemy knights in SP.


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  14. #2684
    In the shadows... Member Vuk's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by rajpoot View Post
    It' been months since I played M&B, but one thing I do remember is that you need to be really well prepared if you're planning to support a claimant. Investing in persuasion helps immensly since without a few lords on your side it's almost impossible to win. Also try and rebel at a time when Swadia is already at war with some other faction, that way brokering peace is easier.
    And most importantly get knights of your own. That's the only surefire way to kill enemy knights in SP.
    For real? With damage for me and my men full, and with nearly all other settings on the hardest (combat speed normal), I can just about solo nearly any army. With a small band of troops, I can take out an enemy kingdom. Upgrade more in combat skills and inventory management, and you won't need as much persuasion.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  15. #2685
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by rajpoot View Post
    It' been months since I played M&B, but one thing I do remember is that you need to be really well prepared if you're planning to support a claimant. Investing in persuasion helps immensly since without a few lords on your side it's almost impossible to win. Also try and rebel at a time when Swadia is already at war with some other faction, that way brokering peace is easier.
    And most importantly get knights of your own. That's the only surefire way to kill enemy knights in SP.
    I've got a few counts under my command, and the majority of my army are Swadian Knights and Sword Sisters, but it seems like I'm building sandcastles on a beach; no matter what I do, all my efforts get swept away in the next wave.

  16. #2686
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    If you fight against Swadia with Swadian troops then their morale will be lower and they will break more easily.

  17. #2687
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by The King View Post
    If you fight against Swadia with Swadian troops then their morale will be lower and they will break more easily.
    Trust me, it's not the battles that are the problem, it's the overwhelming number of armies on the campaign map. My 45+ troops, all mounted, can decimate any size of army. The problem comes when armies are coming from all sides and I have to abandon a siege just to protect a previous fortress because my vassal protecting said fortress is too dumb to do anything about it.

  18. #2688
    In the shadows... Member Vuk's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Kekvit Irae View Post
    Trust me, it's not the battles that are the problem, it's the overwhelming number of armies on the campaign map. My 45+ troops, all mounted, can decimate any size of army. The problem comes when armies are coming from all sides and I have to abandon a siege just to protect a previous fortress because my vassal protecting said fortress is too dumb to do anything about it.
    Kekvit, I know it takes a while (esp with the ridiculously high escape rates), but before I go to battle with anyone, I always try to defeat most of their armies and capture most of their lords first. It really helps. And when I play with the ability to load, it is really easy. I just keep loading after a battle where a lord escapes and refight it until I capture him, so then I have a 100% capture rate.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  19. #2689
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Vuk View Post
    Kekvit, I know it takes a while (esp with the ridiculously high escape rates), but before I go to battle with anyone, I always try to defeat most of their armies and capture most of their lords first. It really helps. And when I play with the ability to load, it is really easy. I just keep loading after a battle where a lord escapes and refight it until I capture him, so then I have a 100% capture rate.
    Cheap.
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  20. #2690
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Vuk View Post
    And when I play with the ability to load, it is really easy. I just keep loading after a battle where a lord escapes and refight it until I capture him, so then I have a 100% capture rate.
    Savescumming might be fine for someone of your skill level. Have you tried Barbie's Magical Dreamhouse Adventure? I hear it's right up your alley.

    Spoiler Alert, click show to read: 

  21. #2691
    In the shadows... Member Vuk's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Kekvit Irae View Post
    Savescumming might be fine for someone of your skill level. Have you tried Barbie's Magical Dreamhouse Adventure? I hear it's right up your alley.

    Spoiler Alert, click show to read: 
    lol, you kidding me? I only do that because it is so unrealistic that they escape all the time. I like my games realistic. As far as my skill level, I can solo any army on the hardest of all difficulty settings, and I can take any fort or city with just enough men to lay siege. I had to create a mod that upped the difficulty level enormously in order to give me a challenge so I could enjoy the game again. You should try my mod out some time...if you're hard enough. (And it is meant to be played on the most realistic difficulty settings BTW, so no cheating )
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  22. #2692
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Vuk View Post
    lol, you kidding me? I only do that because it is so unrealistic that they escape all the time. I like my games realistic. As far as my skill level, I can solo any army on the hardest of all difficulty settings, and I can take any fort or city with just enough men to lay siege. I had to create a mod that upped the difficulty level enormously in order to give me a challenge so I could enjoy the game again. You should try my mod out some time...if you're hard enough. (And it is meant to be played on the most realistic difficulty settings BTW, so no cheating )
    I are confused...

  23. #2693
    In the shadows... Member Vuk's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by johnhughthom View Post
    I are confused...
    That's why I don't like Native. You should not be able to solo an entire army. Thus I made my mod.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  24. #2694
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    @Vuk

    There are some simple trigger's that can be edited in order to increase the chances of lords getting captured. You can either put the lines in by hand, or you can use TweakMB mod (cannot find the link but a search should bring it up).
    Really useful little app to sort out all those troubling/unreal bits of the game.


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  25. #2695
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Vuk View Post
    That's why I don't like Native. You should not be able to solo an entire army. Thus I made my mod.
    Ah, gotcha. It's a pity the only real way to add difficulty is through cheap options, like hitpoint/armour bonuses to the AI and nerfing the player, or giving the AI huge armies. Most of the easiness in M&B comes from the poor AI, if someone could mod in better battle AI, I don't think I'd ever play anything else.

    You got a link for your mod? I think I looked at it a while back, but can't remember much about it.

  26. #2696
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    PoP I think has much better battles than in vanilla.
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  27. #2697
    In the shadows... Member Vuk's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by rajpoot View Post
    @Vuk

    There are some simple trigger's that can be edited in order to increase the chances of lords getting captured. You can either put the lines in by hand, or you can use TweakMB mod (cannot find the link but a search should bring it up).
    Really useful little app to sort out all those troubling/unreal bits of the game.
    Yeah, I changed that in one of the later versions of my mod (unfortunately I did not find a way to change it till later on), but thank you.

    Quote Originally Posted by johnhughthom View Post
    Ah, gotcha. It's a pity the only real way to add difficulty is through cheap options, like hitpoint/armour bonuses to the AI and nerfing the player, or giving the AI huge armies. Most of the easiness in M&B comes from the poor AI, if someone could mod in better battle AI, I don't think I'd ever play anything else.

    You got a link for your mod? I think I looked at it a while back, but can't remember much about it.
    This is the latest version I uploaded, but there is a newer version that I haven't uploaded yet. I will later.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  28. #2698
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Well, just played an hour of Napoleonic Wars. I don't think I'll be going back to that anymore.

  29. #2699
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Kekvit Irae View Post
    Well, just played an hour of Napoleonic Wars. I don't think I'll be going back to that anymore.
    Really?
    Heathen.
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  30. #2700
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I just had one of the weirdest things happen to me in the single player. Lezalit, whom I recruited just to make a vassal and run Yalen, defected on me. I captured him in battle, but the game apparently still thinks he's part of my party, despite being a prisoner. He just had a fight with Ymira, whom is still a normal party member.

    And Napoleonic Wars is starting to grow on me, now that I have friends to play with, and maps to play on where it doesn't devolve into one big clustermuck (mostly).

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