Would it be great if there was more control allowed for your units behaviour?
Im thinking of:
>>>>>>>>> Different levels of movement speed (obviously influenced by armour)
1 - Casual
Units move in a way that will not make them tired. But it will be quite slow.
2 - March
Units march confortably to an area, but not slowly. They will tire only slightly after longish distances.
3 - Jog
Units will slowly run to an area. They will get tired after longish distances.
4 - Haste
Units will run their fastest. They will sprint and become tired after a shortish distance.
>>>>>>>>> Diffrent combat respones
- Look At
A unit will swivel and face and continue to do so to a selected enemy unit on its own.
- Defensive
A unit will inflict low number of casualties in favour of a higher survival rate. In order to "buy-time". This one gets me excited!
- Neutral
A unit will react in equal amount in terms of aggression and defense.
- Aggressive
A unit will inflict more casualties but it likely to suffer more casualties quicker than defensive.
- Smash
A unit will charge and break formation in order to attack a unit as ferociously as possible. Obviously, a Legionaries and Phalanxes will not benefit much at all from this attack, but barbarians will!
>>>>>>>>>>>>> Missle Related Controls
- True Fire At Will
Each soldier in an archer unit may fire at different enemy units at different rates. Thus resulting in a constant rain of arrows on multiple enemy units.
- Maximum Range Fire
a missile unit will use its front rank to fire and rotate, allowing the units barrage to be more frequent and longer range, but less effective in one barrage. Think of MTW!
- Careful Shot
A missile unit will have no haste in spending more time to aim and put more power into the shot. Barrages will be more effective, but less frequent.
- Rapid Fire
As you can imagine, this can be used for those "up-close" situations. Units will fire as quickly as possible, with reduced accuracy and will tire. But short range enemy casualties will be greater.
>>>>>>>>>>>>> Cavilry Related Controls
- Follow Through
A cavilry unit will attempt to charge and smash through the depth of a selected enemy unit. It can cause the enemy unit to rout, but it may fail and suffer heavy casualties.
- Chip
The cavilry will charge and attempt to chip-off the side of an enemy unit. Skirmish away safely and repeat.
- Directional charge
You will have the option to order your cavilry charge to smash up and left or up and right in a Follow Thorough type attack.
- Safe Retreat
If a cav unit is stuck in close combat, it will attempt to retreat and rally somewhere safe without committing to a full rout. Casualties may be high, but its better than a rout.
So what do you think guys????
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