Because when the VI add-on for MTW was released CA announced that the product had been "end-of-lifed" and there would be no more patches. So, Activision didn't intend to fund anymore patches to that product. However, a major bug in SP campaign surfaced which was that all kings died at 56 years of age. Eventually, after a huge clamor in the forums, the programmers at CA decided to make a patch working after hours off the payroll. In the process of doing that, a serious bug in MP was also fixed, and the play balance was improved because MP got another pass by LongJohn who designed the tactical AI and who also interacted a lot with the forum members here. Have you seen any posts by LongJohn since RTW was relased? I haven't, and there is no interaction with anyone at CA that remotely approaches what we had with LongJohn. The official RTW strategy guide doesn't have any chapters on the game engine, but MTW did and those chapters were written by LongJohn.Originally Posted by Daveybaby
Don't stop with MP because this also affects the playbalance in SP. What the hell are 20 factions doing in the game if there is no way that they can be balanced? Now BI will have 80 more units and more factions all of which cannot be balanced under the present way this company does business.Originally Posted by Daveybaby
This problem didn't exist in STW or MTW, and it's only some insignificant players who investigate the game that think it's a problem. CA doesn't think it's a problem.Originally Posted by Daveybaby
As I recall it was Jerome who asked for the list. He's one person at CA, and he's not the boss. I saw one response from him in the bug forum where he said many things had been addressed,but without specifics. That's not reassuring to me because I know how this company plays with semantics.Originally Posted by Daveybaby
So what you are saying is that it can't work, and I agree.Originally Posted by Daveybaby
You see the mod link below my name? That's a mod for MTW/VI v2.01 which is the 8th iteration of the original game engine. So, in a sense, Samurai Wars is the 9th iteration of the original STW. It has 14 units and one faction type, and it was difficult to balance despite have a good starting point in the original STW stat. The Samurai Wars stat itself went through about 20 iterations in 3 months.
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