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Thread: ZHAN GUO Mod, Warring States in China
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pezhetairoi 06:19 07-20-2005
Hey, if you need help with 'breaking out' of the niche language limitation by providing alternative versions in English, I'll gladly do the translation; I'm effective bilingual in both languages.

But... can you use jian ti instead of fan ti Chinese (sorry, I don't have my Chinese software with me now)? It's kinda hard to read the traditional form of Chinese cos some future Zhanguo players will have been schooled in the simplified version...

But apart from that, it looks really cool, and I'm quite happy to see that at last there's a mod that will be able to factor the present Senate's function in and make it fit into the historical context.

Oh, on a lighter note, the sight of hastati fighting on Chinese city walls amused me no end :-)

A question: The Warring States armies were massive, often in hundreds of thousands. Given this what's unit size going to be like? Wil you still preserve the 240-maximum size, or will you go on to even greater numbers?

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waitcu 13:21 07-22-2005
well thanks for you help , add my msn waitcu@hotmail.com
the unit size i think that's no way to change /////

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waitcu 14:20 07-24-2005
break through of RTW "pass" come true
camping map

battle map


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Geoffrey S 15:41 07-24-2005
Nice; I'm looking forward to this mod more and more. Good character portraits too.

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waitcu 07:53 07-25-2005
i forget to explain of those new photo
It's a mountain pass, with a fort stuck in the pass. That way, to get through to the city you can't simply walk around the fort, rather you have to attack it.

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vale 08:04 07-25-2005
Thank you for the explaination waitcu, thing are looking really good here; keep up the good work guys.

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wlesmana 16:44 07-25-2005
Good god. Total conversion indeed. Can hardly wait to play this.

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RollingWave 09:15 07-28-2005
Heh why you using the names of those cities during 3 kingdom period though? not to meantion the general pics and faction names etc........

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waitcu 04:16 07-30-2005
because this mod is three kingdom mod , we are also developing this mod too

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poirot 11:02 07-31-2005
Two mods at once? A three kingdoms mod and a zhan guo mod?

I believe that a zhan guo mod is more practical and fits the themes of total war better. Three Kingdoms games should focus on personnel management and individual heroes. The concept of total war lies in mass armies and collective conquest under command of generals - therefore zhan guo fits better.

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vale 05:12 08-01-2005
the name of this mod in chinese is zhan gou but if you translated it back to english it will be three kingdom :)

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wlesmana 07:32 08-01-2005
uh... zhang guo actually means "middle kingdom" which is what chinese people call China. So Zhang Guo Total War = China Total War.

I'm a bit confused now. Is the mod based on the rise of the han dynasty (Liu Bang's exploits) or the Three Kingdoms era. Or both? Or is it the rise of the Chin dynasty, the first unified china?

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sephodwyrm 07:59 08-01-2005
Zhan Guo = Warring Kingdoms (States)
Zhong Guo = Middle Kingdom
Zhong Yuan = Central Plains

I hope this clears up your confusion.
We'll be using Hanyu Pinyin romanisation in the translations. Wade Giles romanisation is insufficient for our needs. Btw, it is also the system used by PRC and Singapore. It is poised to replace the clumsy Wade Giles system.

Game takes place 480-190 BC (speculative). In any case, it covers the end of the Spring and Autumn era to the Warring States to unification under Qin dynasty, the Chu-Han wars and the consolidation of the Han dynasty at the capital of Chang An under Emperor Hui of Han (after Liu Bang).

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waitcu 18:04 08-16-2005
i hope everybody can to our sub-fourm , in there , we post many history , hand draw etc ,we are waiting for you .

http://www.twcenter.net/forums/forumdisplay.php?f=72

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waitcu 15:52 09-16-2005



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waitcu 15:53 09-16-2005


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waitcu 15:54 09-16-2005


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waitcu 15:55 09-16-2005


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waitcu 15:58 09-16-2005



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waitcu 16:00 09-16-2005



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waitcu 16:00 09-16-2005


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waitcu 16:01 09-16-2005


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Dutch_guy 19:15 09-16-2005
This looks great waitcu ! good job on the map, loks very good.

Hopefully this mod I'll be released / translated in English too

Succes with the modding



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vale 09:36 09-17-2005
wow it been like 5 months right?

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Geoffrey S 10:46 09-17-2005
Keep up the good work!

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waitcu 11:40 09-17-2005
Originally Posted by vale:
wow it been like 5 months right?
yes , because many reasons , the works delay . but i promise we will complete the Zhanguo mod .

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Stormy 21:51 09-17-2005
Great structures & units waitcu. I'm very impressed. I love the buildings.

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Elephant 03:38 09-19-2005
WOW!

Mountain passes, great textures, and ancient Chinese technologies, what more can I ask for? Oh wait, I know: please release soon to satisfy my urges.

But one question, according to speculations, the Great Wall was only meant to discourage barbarians from coming through by making it harder to leave with their loot. So, will you guys make those wall sections attackable and/or passable?

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waitcu 05:23 09-19-2005
great wall will add in game , that's the history . so i need to do it:)

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al'Callaendor 16:57 10-09-2005
WOW!!!! very good! Great job

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