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  1. #1
    Member Member sephodwyrm's Avatar
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    Default Re: ZHAN GUO Mod, Warring States in China

    FYI, even repeater crossbow units would be available. We have checked for authenticity. An archaeological digging unearthed a repeater unit in the Yue region.

    There'll be regional advantages. For example, the southern states would have an advantage in ranged attacks. According to the records, the Qin clan of Chu came up with the crossbow and they have been using that weapon system ever since.

    The northern states would have an advantage in cavalry and mobility. The central plains would have an advantage in infantry toughness and chariot tactics. There's also state advantages. So this is going to be a pretty deep game.
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    Default Re: ZHAN GUO Mod, Warring States in China

    :) I'm so anxious for screenshots! China is probably the least represented empire in gaming history.

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    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: ZHAN GUO Mod, Warring States in China

    Guys, if your going to have the rivers made using sea so that boats can travel up them, how can you have bridges?

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    Default Re: ZHAN GUO Mod, Warring States in China

    Quote Originally Posted by Myrddraal
    Guys, if your going to have the rivers made using sea so that boats can travel up them, how can you have bridges?
    I think that they're just using thin portions of sea-water to represent rivers. At least, I'd do it.

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    Member Member Stormy's Avatar
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    Default Re: ZHAN GUO Mod, Warring States in China

    Quote Originally Posted by Type Name Here
    :) I'm so anxious for screenshots! China is probably the least represented empire in gaming history.
    Agreed, along with some Indian factions.

    ------------------------------------------




    This mod is looking good from what I could see. Is this mod based on historical accuracy ? No fantasy units allowed.

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    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: ZHAN GUO Mod, Warring States in China

    Bridges been absent wouldn't really both me that much, I mean, if you were in a state of war, your bridge wouldn't be able to be crossed by your foe anyway, using boats means you'd have to sail your forces across (Chi Bi is on example I do believe where boats were used on a river, I can't remember the exact details, not in the period they are depicting but it was done).

    I prefer been able to sail my forces up and down a river than march them down to a bridge which could be miles away really.
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  7. #7

    Default Re: ZHAN GUO Mod, Warring States in China

    Yeah, I guess there should be more game made about china history; since it history can even be more violent than the history of europe.
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    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: ZHAN GUO Mod, Warring States in China

    I think that they're just using thin portions of sea-water to represent rivers. At least, I'd do it.
    Yes that is what they're suggesting, but you'd have to sacrifice bridges to do it. If thats what you want though. It might be of interest for you to check out the ferries thread in the general forum, though I doubt they'll be able to get it to work.

  9. #9
    Member Member sephodwyrm's Avatar
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    Default Re: ZHAN GUO Mod, Warring States in China

    Quote Originally Posted by Myrddraal
    Yes that is what they're suggesting, but you'd have to sacrifice bridges to do it. If thats what you want though. It might be of interest for you to check out the ferries thread in the general forum, though I doubt they'll be able to get it to work.
    Well, there's no major bridges across the great rivers. So ports would make a great deal of sense.
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