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  1. #1
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Advanced Tech Trees

    id agree that temples are probably your best choice here.

  2. #2
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Advanced Tech Trees

    Well I was thinking of using temples at first but I thought the tech tree wasn't big enough ie. there were not enough temples to fit in all the buildings we need. You see once the core building is built all the new lines of tech have completely different buildings but with temples they all have to be shrine, temple, large temple etc. no matter what God you choose. Also we want to use the temples as temples so we can have basic religion but then more advanced missionary buildings that help weeken opponents.

    The first suggestion you made sounds great although I can't write scripts to save my life so I would need some help from someone. This is a bit down the line from here, it won't happen for a while yet though.

  3. #3

    Default Re: Advanced Tech Trees

    That isn't a script, that's just an extra conditional in your export_descr_buildings. Scripts are great, but they can't do everything!
    Epistolary Richard's modding Rules of Cool
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  4. #4
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Advanced Tech Trees

    So I just add extra conditionals in? I haven't really explored all this yet, I'm just a modeller. Well that doesn't sound too difficult anyway so I will try that. Thanks for the help guys.

    Sundjata Keita

  5. #5
    Modder Member Encaitar's Avatar
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    Default Re: Advanced Tech Trees

    There are a lot of temple complexes, so you could probably use some for the different tech-tree's base building, and still have enough left over.

    You only need the one 'mutually exclusive' building line for each tech-tree, as you can then include a requirement for all the other buildings in that tech-tree that the 'base/core' building is there.
    Encaitar Arandur

    Middle-earth: Total War Dev

  6. #6
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Advanced Tech Trees

    That's what I was planning to do anyway but just use conditionals to make ordinary base level buildings (level 1) needed to build the others and then use temples as temples. I want to leave the temples because the Zulus still need the temples. Thanks

    Sundjata Keita

  7. #7

    Default Re: Advanced Tech Trees

    Quote Originally Posted by Sunjata Keita
    I'm just a modeller.
    Hah! The modesty!

    There's an example of that type of conditional in this thread especially tommh's second post.
    Last edited by Epistolary Richard; 06-02-2005 at 10:52. Reason: dropped tag
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

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