That isn't a script, that's just an extra conditional in your export_descr_buildings. Scripts are great, but they can't do everything!
That isn't a script, that's just an extra conditional in your export_descr_buildings. Scripts are great, but they can't do everything!
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
There are a lot of temple complexes, so you could probably use some for the different tech-tree's base building, and still have enough left over.
You only need the one 'mutually exclusive' building line for each tech-tree, as you can then include a requirement for all the other buildings in that tech-tree that the 'base/core' building is there.
Hah! The modesty!Originally Posted by Sunjata Keita
There's an example of that type of conditional in this thread especially tommh's second post.
Last edited by Epistolary Richard; 06-02-2005 at 10:52. Reason: dropped tag
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Ah, of course, how silly of me. I understand the problem now.![]()
I have a similar question : for TSTW mod, we would like to have different kinds of 'governements', to allow each faction to deal with conquered provinces in different ways.
For Successors' factions, I'd like to have 3 kind of 'governements' :
Colonisation (only hellenistic units and buildings)
Rule the city with a leader from your faction (access to some hellenistic and native units, hellenistic buildings)
Let the native rule their land (only native units, access to some native buildings)
How would I make that in a way the AI can handle it ? I've seen a few mods in which the AI never built added buildings.
Bookmarks