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  1. #1
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Chivalry TW - a MP mod

    In case some of you are not aware of it: "Chivalry Total War" is an RTW mod inspired by Medieval TW. More importantly (and thats why I post this here) it's especially written for multiplayer, unlike all other mods (not including the "Samurai" mod for MTW). That means that MP imbalances will be investigated andd addressed faster then any TW game ever did :)

    Although I've given up on RTW vanilla (the unit balances just feel too wrong for me to be enjoyable) I respect every initiative to keep the TW MP community alife and go back to the days of MTW/VI. The majority of you will probably not know me and probably consider me as a "noob" based on my join date. I did however start playing MTW MP at the end of 2003 and became fairly skilled in VI in early 2004. Multiplayer gaming was nothing new to me as I had spent over 3 years playing the Age of Empires games only (yep, that "clickfest" game ;)).
    The reason for this personal introduction is that I hope ChivTW will not be underestimated "because I'm just a newcomer". I intensively played all TW games and I too long for the gameplay and community of the past (before the rude noobs and RTW imbalances destroyed a great deal of that). ChivTW's current balance wouldn't be half as good without the help of [VDM]Buukenshin (that name should be more known among you), so my thanks go to him for that (even tho we have our disagreements). And obviously there is the rest of the dev team who are doing an excellent job, but they have few influence on the MP gameplay, units stats etc.

    To get to my point, I really respect the CoH efford, and want the "Coders" to know I'm doing my part in improving the future of the TW MP community. And hope that you give this mod a fair try - you might even like it :)

    Some more info about the mod:
    This mod is NOT a copy of MTW. The units and especially gameplay are inspired by it, but the mod tries to be more historically correct and realistic then MTW was. Not to mension that the RTW engine allows for whole new gameplay elements.
    We've released an "Early Era MP beta" a while ago, featuring (almost) all early era factions and units for custom/MP battles.
    We've recently started a small ladder for the small fanbase that we currently have. It's much more for fun then real competition tho. You can find it here. This page is part of a MP community site for the mod that I'm currently working on. The MP battle replays page is also online. If you want to get an impression of the mod's gameplay I suggest you take a look at these replays.
    I'm hoping that with the next release - which will include a fully functional campaignmap and actual Castle sieges - we'll be able to attract a lot of new players to the current tiny MP fanbase we have, so that the mod will be actively played online. The MP community site and ladder will also be officialy announced at the next beta's release.

    I know a lot of you don't believe a mod will ever work in MP, but I atleast wanna give it a try

    Regards,
    Adherbal
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  2. #2

    Default Re: Chivalry TW - a MP mod

    Greetings Adherbal, The mod looks great from the screenshots I've seen. I have been trying to install the mod just been busy as of late...especially since us Hunters haven't just yet switched to Rome. I will surely try it out and will post this thread unto our forum. Keep up the good work m8...cant wait to see the high and late units. Happy Hunting!
    Last edited by Hunter KIng George; 05-31-2005 at 18:50.
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  3. #3
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Chivalry TW - a MP mod

    i will give your mod a go, however i will wait untill ive finished with the total realism mod, maybe by then you`ll have the high and late era sorted :)
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

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  4. #4
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
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    Default Re: Chivalry TW - a MP mod

    I have always had great hopes for this mod, which looked beautiful; in fact, I have myself, quite some time ago, suggested to the Org staff for the Org to start an Org-based mod of R:TW, making a Medieval game out of it. It is no secret that I, even if I play Rome when I get the time, still find Shogun and Medieval to be far superior to the latest sequel of the series.

    I have one question; does the mod overwrite the original game, rendering you vanilla Rome inoperable and thus requiring to install a complete new version of Rome with the mod in order to keep the vanilla Rome?




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  5. #5
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Chivalry TW - a MP mod

    I have one question; does the mod overwrite the original game, rendering you vanilla Rome inoperable and thus requiring to install a complete new version of Rome with the mod in order to keep the vanilla Rome?
    yes, altho I will look into the possibility of making a "mod switcher file" (one of Vercingetorix's tools) so you can choose whether to run RTW or ChivTW. Using that will probably mean you miss some new interface graphics tho.
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  6. #6
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Chivalry TW - a MP mod

    Truly a "great" mod Adherbal

    I have the Beta and the patch, but am having trouble downloading the Historical Battles. All I get is a blank screen from:

    http://www.twcenter.net/downloads/db/?mod=503

    I would really like to check these out for use in our Historical Battles Competition. Please look into this, and see what you can find out.

    Thanks!

    Salute
    Last edited by Tomisama; 06-01-2005 at 12:52. Reason: Spelling
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  7. #7
    Not affiliated with Red Dwarf. Member Ianofsmeg16's Avatar
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    Default Re: Chivalry TW - a MP mod

    I finally dl it...its was great!!! still a number of point to be worked on e.g the campaign map mini map is blurred and the provinces are random, finally the towns have no garrison..thts my bit great work!!
    tht was a compliment from a smeghead
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