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Thread: destroyable buildings

  1. #1

    Default destroyable buildings

    There are “buildings” that we can’t destroy during the game, like the walls, farms, governors houses…
    Is there a way that we can change this, so we could destroy it during the game…
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  2. #2

    Default Re: destroyable buildings

    Not to my knowledge, no. No one's ever posted that they're able to.
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  3. #3

    Default Re: destroyable buildings

    Whwn you add a new complaex to the game all the building in it are destroyable.

    what would happen if you created a duplicate Walls complex Call it somthing slightly different and then remove the original complex?

    (assuming that you sorted out all the text tags, ui cards, etc)

    R
    Rolanbek

  4. #4

    Default Re: destroyable buildings

    Quote Originally Posted by rolanbek
    Whwn you add a new complaex to the game all the building in it are destroyable.

    what would happen if you created a duplicate Walls complex Call it somthing slightly different and then remove the original complex?

    (assuming that you sorted out all the text tags, ui cards, etc)

    R
    But doesn’t’ that create problems with the AI?
    Um dia destes mudo a minha assinatura!

  5. #5
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: destroyable buildings

    Quote Originally Posted by Tulius Hostilius
    There are “buildings” that we can’t destroy during the game, like the walls, farms, governors houses…
    Is there a way that we can change this, so we could destroy it during the game…
    Do you mean in battles?
    There is a method to do stone buildings burnable. Look at here:
    https://forums.totalwar.org/vb/showthread.php?t=42405
    If you looked for another method... no idea.
    Cheers.

  6. #6

    Default Re: destroyable buildings

    ¡Holla Monkwarrior!

    Not in battles, but after battles, when you conquer the city, so you don’t have civilization problems!
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  7. #7
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: destroyable buildings

    Do you mean like the annoying problem when you capture a huge city, and you can't destroy the Imperial Palace that is there so you have Unrest forever?
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  8. #8
    The Orgs Prophet of RATM Member IrishMike's Avatar
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    Default Re: destroyable buildings

    Like in MTW where all christian building where destroyed if you took over a province with a muslim faction or vice versa? This would be great. I hope somebody knows how to do it.
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  9. #9

    Default Re: destroyable buildings

    Guys, check this out:

    Code:
    	corn_field_long
    	{
    		stat_cat indestructable
    		localised_name none
    		no_shadow
            follow_terrain
    		unselectable
    		level
    		{
    			min_health 0
    			battle_stats
    			item		corn_field_long
    			physical_info	none
    		}
    	}

  10. #10

    Default Re: destroyable buildings


    From what file is this?

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  11. #11

    Default Re: destroyable buildings

    dbb_nicks_roman_buildings.txt

    (in data/descr_model_battle/)

  12. #12

    Default Re: destroyable buildings

    Thanks!
    And… let’s try it…
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  13. #13
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: destroyable buildings

    That's for the battle map models, not the buildings . . .

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